Destiny 2 was not a failure.
Destiny is—was—by all measures, one of the most resounding successes in its field, and its end is a consequence of its management, not the game itself, nor the team and community that propped it up time and time again, or the vision that fueled it.
Destiny was a pioneer of the live-service formula. It was one of the earliest games of the 2010s to try to deliver constant goods, whether they took the form of missions, new loot rewards, or skins, to a console audience.
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I wonder if Xur's inventory this week is intentional?
If you read the flavor texts of the exotics and catalysts featured this week (minus Hawkmoon as it's always here), the message is something like:
"Our tools were shoddy, but we made it work (Arbalest). Now, have joy, and sing one last time (Riskrunner). Despite the treachery, the game still stood (Queenbreaker's); and, though we were limited despite having so many great ideas (Borealis), we have hope that the game will live again (Heir Apparent)."
With a little imagination, the legendaries can be read in a similar way (though there is more emphasis on the actual weapon names):
"This is the Nature of the Beast: A Deadpan Delivery when we were eager (flavor text on Seventh Seraph Saw) to keep pushing when the game was doing well. Farewell, we were Duty Bound to be the First in and the Last out. Now, take your place among the company of heroes (Berenger's Memory flavor text) as we face the Abyssal Edge."
Just the message for easier reading:
"Our tools were shoddy, but we made it work. Now, have joy, and sing one last time. Despite the treachery, the game still stood; and, though we were limited despite having so many great ideas, we have hope that the game will live again. This, though, is the Nature of the Beast: A Deadpan Delivery when we were eager to keep pushing when the game was doing well. Farewell, we were Duty Bound to be the First in and the Last out. Now, take your place among the company of heroes as we face the Abyssal Edge."
This is 100% schizoposting, but it was a fun project to take my mind off the impending doom for like 15 minutes.
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