30-something apps live on both stores. last month ios brought in 82 dollars.
posting it because the timeline is full of people who shipped one app with an agent last week and are showing you 8k mrr.
volume is not income. took me a few years and a lot of apps to learn that.
one manual test before a release caught 2 bugs yesterday
typing 1234.56 saved 123.45
one tap on save stored the same entry 4 times
10 minutes of tapping on the emulator found both
what do you still test by hand before shipping?
@ExactlyJosh on Android about 30 a day, around 0.10 eur each. on iOS it costs more for me, closer to 0.70 per install, so the same 3 eur gives only 4 or 5
@BoardroomBosun@preethamrangu@X Android brings more testers for me, Play has internal testing and people just tap a link. iOS users pay more though. Going iOS first is a smart call
hey @X algorithm
looking to #connect with people into:
android
ios
mobile dev
indie hacking
saas
AI agents
building in public
if that's you, let's connect
3 things you need:
- POST_PROMOTED_NOTIFICATIONS in the manifest
- setRequestPromotedOngoing(true)
- setShortCriticalText("5 min") for the chip
catch: a colorized notification is not promoted
android 16 has "live updates" now
an ongoing notification can be promoted: top of the shade, on the lock screen, plus a small chip in the status bar
great for anything the user watches live: a timer, a delivery, a running task
how to do it 👇
@OffByOne67 ha, fair. lucky for me the app is fully offline with no API, so the only attacker is a fast thumb. a unique check in the database is next anyway