Things most Americans agree on:
Groceries cost too much.
Tariffs suck and make no sense.
Congress and Presidents shouldn’t trade stocks.
The debt is a mess.
The border should be secure, but legal immigration is good.
Endless wars are stupid, especially ones that nobody wants and have never been explained.
Americans are exhausted.
AI is like my new best friend that also might be trying to take my job, my ability to think for myself, and my humanity in the process. Yo like I love you, but WTF, but I still love you.
Diversity is actually awesome! The opposite is boring AF.
Canadians are super fucking cool.
Mexicans are chill.
Putin isn’t a good guy looking out for America’s best interest. Rocky IV and Miracle are great movies.
Good neighbors are a blessing.
Freedom of religion and coexistence without having to blow each other up is probably a good idea.
We all question, are we alone in the universe?
We all fuck up along the way.
Epstein didn’t hang himself.
The Trumps and Epstein were best friends for decades. It’s like Bert trying to tell us Ernie was just an acquaintance in the same social scene on Sesame Street back in the day.
The Cowboys suck. Go Birds!
Things we’re told to fight about:
Me.
Laptop.
Vaccines.
Transgenders in sports.
Pronouns.
That’s the joke.
Doug Ford promised to stand up to American threats.
Now he's letting a JP Morgan-connected company expand Billy Bishop and destroy Toronto's waterfront.
This is a betrayal.
Just one day after ending "The Late Show" on CBS, Stephen Colbert returned to TV — to host a public access show with rocker Jack White in Monroe, Michigan.
Appearances by Jeff Daniels, Eminem and Steve Buscemi.
New $100MM fund for indies. 👀
You can #SubmitYaGame to them at indie @ griffingp . com
Fund looks to be managed by Tim, CEO of @HoodedHorseInc
Website is at https://t.co/KhElhUiu56 for more info / details.
68 college students played video games an hour a day for 30 weeks. They got measurably smarter. EEG brain scans confirmed it.
The setup was simple. Half the group played League of Legends, an action game. The other half played Legends of the Three Kingdoms, a strategy card game. Same hours, same schedule, no gaming experience for anyone going in. Both groups improved on attention, working memory, and executive function. The League group's gains were significantly larger in spatial attention and spatial working memory. The benefits were still measurable 10 weeks after the gaming stopped.
None of this is new.
Daphne Bavelier's lab at the University of Geneva has been replicating this finding since the early 2000s. Her 2018 meta-analysis in Psychological Bulletin pulled data from 8,970 participants across 15 years and found the same thing. Action games train attentional control, a brain skill that transfers to other tasks. Strategy games train deliberation, which mostly stays inside the strategy game.
The mechanism is the counterintuitive part. Action games train your brain by giving you no time to think. The brain can't deliberate. League of Legends throws 9 champions, hundreds of minions, dozens of abilities, mana, cooldowns, and map state at you, all updating in milliseconds. The brain learns to perceive faster instead. That perceptual speed transfers to anything else that demands the same skill.
Including surgery.
The 2007 Rosser study in Archives of Surgery found that laparoscopic surgeons who played video games more than 3 hours a week made 37% fewer errors, completed procedures 27% faster, and scored 42% higher on overall performance. The top third of gamers made 47% fewer errors. Laparoscopic surgery is a 2D screen with distorted depth perception, remote-controlled instruments, and multiple data streams updating in real time. The cognitive profile is almost identical to an action video game.
The 10-week persistence is the part that should change how this gets discussed. If the gains were just from practicing the game, they would have disappeared the moment the students stopped playing. They didn't. The 30 weeks rewired the perceptual system, and the rewiring stayed.
Xbox has announced its new strategy.
"The model that got us here won’t be the one that takes us forward."
Changes will include:
- Reevalution of exclusivity, windows and AI.
- Microsoft Gaming back to Xbox
- New north star: Daily active players.
Your PS5 cost $399 when you bought it in 2020. Starting this week, that same console costs $599.99. The Pro is $899.99.
Every console in history got cheaper over time. The PS5 is the first to go in the other direction. And the reason has nothing to do with gaming.
The world’s memory chips (the RAM inside your phone, laptop, and PlayStation) are made by just three companies: Samsung, SK Hynix, and Micron. Over the past year, all three have been shifting their factories toward AI.
In October 2025, OpenAI signed deals with Samsung and SK Hynix to lock up about 40% of global memory chip production for its AI data centers. According to Micron, building one unit of the specialized memory AI chips need uses up three units of the normal RAM that goes into a PlayStation or a laptop. Data centers are on track to eat 70% of every memory chip made on the planet this year.
RAM prices jumped over 170% in a single year. Sony blamed “continued pressures in the global economic landscape.” What they meant: AI companies are outbidding them for the same parts.
Hardware insider KeplerL2 leaked that it costs about $760 just to build one PS6. Kantan Games CEO Dr. Serkan Toto told GamesRadar a $999 version is “not impossible.” Over on the Xbox side, Sarah Bond called the next console a “very premium and high-end curated experience,” and leaks put the price at $1,200.
Selling consoles is only 32% of PlayStation’s money. The real cash comes from the 30% cut Sony takes every time you buy a game on the PlayStation Store, plus 50 million people paying for PS Plus, Sony’s monthly gaming subscription. That subscription alone brings in $3.8 billion a year. The average PS5 owner has spent $846 on games and services since buying the console. On the PS4, that number was $669.
A $1,000 console means fewer people buy in. Fewer owners means fewer people buying $70 games and monthly subscriptions. Sony learned this the hard way. The PS3 launched at $599 in 2006 and it took them years to recover. The PS5 Pro is already $300 past that price.
Console gaming was always the cheap way to play compared to building a PC. A $1,000 PlayStation costs the same as a decent gaming desktop. And Sony’s entire business model depends on that gap staying wide.
You have to choose.
You can have ChatGPT, or you can have water.
You can have Claude, or you can have clean soil.
You can have Grok, or you can have a survivable future.
You cannot have both.
$33.1M opening day with zero green screens. Read that again.
Project Hail Mary cost $200 million to make. Lord and Miller built the entire Hail Mary spacecraft as a practical set. Thousands of physical buttons, hundreds of real screens, a hatch modeled after ISS designs. The alien, Rocky, is a full animatronic puppet designed by Neal Scanlan, the creature shop legend behind the best Star Wars practical work. Ryan Gosling acted against a real puppet in every single scene.
The movie has 2,018 VFX shots. That sounds like a lot until you compare it to Avatar: Fire and Ash, which ran over 3,500. The difference: Avatar builds the world digitally and asks the audience to believe it. Project Hail Mary builds the world physically and uses VFX to clean up wires, remove puppeteers, and paint in space backgrounds. One approach creates spectacle. The other creates presence.
This is a $200 million bet against the last 15 years of Hollywood production logic.
After Avengers: Endgame, the industry standardized around green screen stages and digital environments because it was faster and cheaper per shot. Studios could reshoot entire sequences in post. The tradeoff was invisible until it wasn't: audiences started describing blockbusters as looking like "video games." Snow White's $42M opening. The Marvels at $46M. Quantumania. Ant-Man built on a soundstage that looked like it.
Lord and Miller went the opposite direction and spent more money on physical construction than most studios spend on entire VFX pipelines. Greig Fraser, the cinematographer who shot Dune, lit the Hail Mary with practical lights so the camera could move freely through real corridors. When Gosling floats in zero-g, that's wire work, not simulation. When he touches a panel, it's a real panel.
Guillermo del Toro saw the film and called the commitment to practical sets and puppets "a goal, an aspiration, and a commitment. Especially now."
The "especially now" is doing all the work in that sentence. He's talking about an industry where the default response to a $200M budget is to minimize physical production and maximize digital flexibility. Project Hail Mary did the opposite and just posted the biggest non-franchise opening day in domestic box office history.
The audience can tell. They've always been able to tell.
You're watching a $248 million film and not a single green or blue screen was used. The alien is a handmade puppet. The cockpit physically rotates to simulate gravity. I looked at the production tech behind this 95% score, and the engineering is wild.
Phil Lord and Chris Miller, directing their first live-action movie in 12 years, built the entire Hail Mary spacecraft as a real set at Shepperton Studios in England. Not a miniature. Not a digital model. A full-size ship interior you can walk through. Production designer Charlie Wood studied the International Space Station, Russia's Mir station, and the Boeing 747 cockpit to get the look right. He deliberately made the panels mismatched, because real spacecraft are assembled from parts made by different companies. Nothing matches perfectly. That's what makes it feel real.
The cockpit is only about 8 feet wide. It sits on a mechanical platform that can tilt, spin, and shake, so when the ship changes direction or enters different gravity conditions, the whole set moves. Chairs end up on walls. Ladders flip direction. Gosling was suspended inside a spinning ring so he could float and move through the ship for real, reacting to actual hardware around him. No guessing where a wall might be added later.
Then there's Rocky. He's the alien co-lead, and he's not CGI. Neal Scanlan, the creature designer who built the Porgs for Star Wars, spent a full year on this character. Over 300 designs before they landed on the final look. Rocky is a thin, hollow shell, 3D-printed from a digital sculpture, then hand-painted in see-through layers so light passes through him like skin. His arms pop off and swap out depending on the scene: one set has a closed fist for walking, another has tiny motorized fingers strong enough to pick up objects. Five puppeteers (nicknamed the "Rockyteers") operated him in every scene. James Ortiz, an award-winning puppet designer from New York theater, voiced Rocky and controlled him on set. When Scanlan met him, he told Ortiz, "You're Frank Oz, and I'm making Yoda for you." Every reaction Gosling gives to the alien is to something physically in front of him.
Greig Fraser, who won the Oscar for shooting Dune, filmed the space scenes in the larger IMAX format (that taller image you see in IMAX theaters) and the Earth flashbacks in regular widescreen. Then the team did something unusual: they took the digital footage and printed it onto real film strips, twice, using two different types of film stock. Then they scanned those strips back into digital. It sounds redundant, but it adds a texture and warmth that you can only get from physical film. Fraser used the same technique on Dune and The Batman.
Drew Goddard spent six years writing this screenplay. His last adaptation of Andy Weir's novel, The Martian, earned him an Oscar nomination. He described the challenge this way: a screenplay gets about 5% of a novel's word count. The lead is alone for most of the runtime. When he finally gets a co-star, that co-star doesn't speak English, communicates through sounds closer to whale song, and has no face. Goddard called it a screenwriter's nightmare, then said that difficulty was the whole point. He and the directors fought studio pushback to keep Weir's original ending intact.
95% from 212 critics. 98% from over 2,500 audience ratings. And the lead isn't a superhero, a cop, or a soldier. He's just an ordinary middle school science teacher.
Game devs, I really think it’s just as important to make something you’re actually passionate about. You don’t have to jump onto 'friendslop' trends just to make money, honestly. It doesn't even guarantee you'll make a viral hit. Make what you want to make, but do it well!