Game developer with a focus on programming. Messing up my sleep schedule since 1am last night. Interested in almost everything. Not from Ghost Busters!
(he/him)
@john_harper Very helpful!
FYI, I just downloaded via DTRPG and it still seems to give me version 2 of the sheet, even though it shows as updated in the library.
A few hours ago, @rustlang 1.56 was released! ๐ฆ
This version ships with the new edition: Rust 2021! ๐โจ๐
There's quite a few new features in the new version and edition:
1/17
hello friends! I am happy to announce that after 10 years of development, my project bespoke synth is finally ready for its full 1.0.0 release on mac, windows, and linux. you can get it for free at https://t.co/i7P7KaEmAb
@ruby0x1 To enable that "re-destroying", we actually have to listen for all actor destruction events from actors that exist when you load a level and keep track of which ones get destroyed as you play, so we can write that list into the save file.
@ruby0x1 Forgot to mention the load process, but it's basically:
- Read from JSON
- Reload your map
- Re-destroy actors that are in the map but had been destroyed when you saved
- Spawn any new actors
- Apply actor property data
New luxe devlog with lots of progress out now!
If you've been waiting to make something with it, now might be your chance to do so - see info in the post :)