Senior Animation Engineer at Archetype Entertainment. Thoughts and opinions are my own. Previously: 343, Zenimax, Wargaming,&Volition.
@[email protected]
@radiangames The Live Coding stuff works most of the time for .cpp changes, .h changes are iffy. Build times in general aren't awful unless you're making changes to the engine itself then it's time to take a long lunch.
It's only been 8 months since my last post about my engine 😆. Finally had some time to write up how I handle importing animation source files into a runtime format. https://t.co/3YGJsRojgB
Very sorry to hear about all of the game industry layoffs the last few days. We just opened up a senior gameplay animator position on my team as well as many others so #gamedevs affected by this, please feel free to reach out!
https://t.co/HYVFutolZP
Announcing 'Dear ImGui Test Engine' + 'Dear ImGui Test Suite', available now.
- automation/testing for Dear ImGui apps
- run in your live app or headless on CI;
- run at robot speed or simulated human speed;
- export screens/videos for e.g. generating docs
https://t.co/PtIlcmFGy4
My island generation now generates sea arches and caves.
Still some work to do to not generate floating bits of rock and sea stacks that look like they would tip over.
After that I'll look at making the terrain editable and at more interesting mesh generation.
Details in🧵
@dswersky @longbool It's great for games. Can be a little awkward for dev software like visual studio. Windows 11 makes it more manageable with the Snap layouts though.