@JohnCarca Lo de que sea precuela para mí hace que pierda todo el interés. No necesitaba saber cada segundo de lo que le pasó antes del principio de la otra...
Pero alguna persecución chula, sí.
@Kappische I guess the fact that they're analogue triggers makes me remember what they are the ones with the long travel (since there are no analogue bumpers). Also, well, they look like a gun trigger 😋
@holstingame All games get wishlist deletions. It's common for example during sales periods because people check their wishlist and decide to clean it up.
As long as the balance is positive, it's all good 😊
@S_Stalhandske Like Jira and others. Most companies would appreciate your experience making games and understand your transition towards producing.
I personally believe the best producers are those who were coders, designers or artists before.
@S_Stalhandske I don't know because I've never done it. I could ask around to the producers I know. But I can tell you that more than half of it is knowing how games are made and how to break down the process. And I'm sure you already got that.
So maybe try to get familiar with common tools
@S_Stalhandske I feel that producing roles are definitely an option. You'll have to be careful, Excel can also hurt! But it's more manageable and, based on my experience, the knowledge you have about how games are actually made will be invaluable for any studio.