@PabloMakes since mantling is getting retouched and wall running is not gonna happen, could wall hoping be taken a look at as well?
Currently the speed you hop at is static, so if you've got a lot of momentum going into it, hopping resets it and it doesn't feel great to use.
@PaladinsGame You replace lethality with an item that increases anti heal by 5% per item level for example (so a champ with 70% anti heal would get it bumped up to 85%) and if you want match progression, you could have it only apply for a second at the start of match but scale up to 3 or 4.
@PaladinsGame Here's an idea: each champion has its own anti heal built into its weapon attack. Champions with easier to hit attacks and higher damage output get lower anti heal. Willo for example could get a lower anti heal value but deadzone cool down lowered. (cont)
@PlayWarframe@SumoDigitalLtd@DigitalExtremes@SumoSheffield Can we get a key remapping option for it? It is nearly unplayable as it is especially since the game is telling me that 'open square brackets' is one of the keys needed to play it.
@schisam But what I'd really expect is for it to be polished. Maps, for example, still feel barren without props that respond to your actions and barely any sort of interactive element in them.
@schisam A texture ala the radiant stars skins or the old cosmic/obsidian skins). The gold colour could be a substitute for the gold skin you unlock at level 50 too for example.
Maybe have a free customization slot per champion or skin and the option to either grind or pay for more.(cont)