Warning: animation wonk post ahead…
In animation, camera placement/movement and much of cinematography is traditionally handled by a department called Layout. The title comes from the old Disney days when they would lay out the 2D backgrounds and the characters/props in the transition from storyboards to final shots. But in the world of CG animation, the term is confusing. The job is analogous to a live-action camera department: you’re picking lenses, designing shots in a virtual space. Many talented young tech-savvy filmmakers or cinematographers might like the opportunity to work on the camera team of an animated film and get experience telling story with camera, but don’t even know the job exists - and the term “Layout” isn’t helping: it sounds like you’re doing spreadsheets or something, not essential creative work.
Because of this, on Spider-Verse, we have changed the name to the Camera Department. I encourage other films and studios to do the same. It’s more respectful of the talented people who do this work and lets them say to their friends that they’re part of the camera team on a movie rather than the layout team, which means nothing to an outsider.
@SarahLongwell25 9/11 could have been avoided if we didn’t make new enemies all the time. Can’t we ever engage with the substance? It’s relevant because we’re making new enemies right now and the military contractors are loving it.
How is this a bad thing??? All I’ve ever wanted was an Elder Scrolls world with Assassins Creed climbing and other fun mechanics. If it’s so ‘cynical’ then how come no one else could pull it off?
@JonasTyroller If the only reward for completing a puzzle is another puzzle I can’t get into it. There needs to be another element like story/exploration/fun traversal etc.
Apparently this video has all of X in a frenzy. If it had come out before the AI era, people would be fawning over it as great art, but now they are so clicker trained that any mention of AI sends them into a verbiage frenzy and they anoint anything AI related as slop.
@JonasTyroller@Friedemann_A Great episode so far! Thanks for doing these! Will you ever do episodes like “Why my game failed?” Probably harder to find those people, but it might help to hear the other side of game dev.
@G0ffThew Same thing is happening in the VFX industry. That’s why VFX aren’t getting better. Overworked artists no longer have the same passion for the product.