Claude Fable 5 just one shot this procedural creatures! 🤯
Built a whole procedural 3D character generator in Three.js with:
> Ragdoll-like characters made from primitive shapes that merge into one seamless body
> Custom vertex shader + SDF tech that removes all seams and blends normals/colors perfectly
> Fully procedural animation system that works for 2 legs, 4 legs, 6 legs, hopping, or flying
> Physics-based tails/ears that stay seamlessly fused
> Entire character defined in ~15 lines of JSON (AI can generate infinite new ones)
PROMPT: Build with Three.js and explore a new procedurally generated 3D character style ragdoll-like characters composed of primitive shapes that look like one seamless body via a custom, mobile-performant tech-art/shader solution, with toon styling, plus a procedural animation system that works for 2-legged, any-legged, no-legged (hopping) and flying characters with arms. Goal: a unique, easily AI-generatable style with heavy juice and polish "HOLY SH** THIS WAS DONE WITH AI?" quality, "for the next billion dollar game."
there's no catch; SAM3 is open source and really good
one of the things it does really well is object tracking, even in crazy complex scenes like basketball
probably my favorite computer vision model ever
🤯DistanceFields is just an insane technology O_O
⛓️Sampling the DistanceField CollisionQuery to avoid particle clipping:
🔷if Distance to field is less than ParticleRadius - then it means that Particle is clipping through geometry => I correct it's position back to surface
Since I'm using SimulationStage - it has same update rate as Constraint, so it doesn't break.
#distancefield #niagara
Better Than Dead is a new ultra realistic FPS game combining visceral gunplay with aesthetics inspired by 80s and 90s Hong Kong action cinema. This is work in progress gameplay
last night I wrote a C tokenizer and parser to handle code generation for my game engine.
when this is done I'll be able to generate type safe serializers, runtime reflection, and honestly anything else I can imagine.
100x more powerful than C++ templates.