UV unwrapping is now in Kokraf.
Weโre slowly turning Kokraf into a complete browser-based 3D modeling tool.
Try it: https://t.co/7dRBHFMZxJ
Source Code: https://t.co/F2F7FRJoIr
#threejs#kokraf#BuiltInPublic
We just launched AI Texturing ๐
Create or import a 3D model, then generate textures with one click.
Try it: https://t.co/7dRBHFMZxJ
Project Source Code: https://t.co/F2F7FRJoIr
#threejs#kokraf#BuiltInPublic
We just launched AI Texturing ๐
Create or import a 3D model, then generate textures with one click.
Try it: https://t.co/7dRBHFMZxJ
Project Source Code: https://t.co/F2F7FRJoIr
#threejs#kokraf#BuiltInPublic
I'm working on a one-click AI-generated texturing feature for 3D models.
I render the model from four sides and project the generated textures back onto the model.
Project Source Code: https://t.co/F2F7FRJoIr
#threejs#kokraf#BuiltInPublic
@m4zas24 Thank you! I'll be making tutorials on how to model in this application. If you're familiar with Blender, the controls are the same. You check out this video. https://t.co/jNERKzeKkk
@Sventekvo1 Thanks! I'm using plain three.js, but I've also spent a lot of time optimizing my own geometry pipeline and editing operations. I haven't implemented custom scene culling yet, though it's something I may explore as scene get larger.
A huge thank you to @anselemnkoro for taking the time to create a video about Kokraf! As a solo developer, support like this means the world to me.
https://t.co/NxDZx59jtK