Day 12....of building an low-poly slot-style racing game I'd love to get officially licensed by F1. π ποΈ
Game/Race Mechanics even for this simple game is no joke. Realized i'm very opinionated about the feel of this game. π€·π½ββοΈ
Day 11....of building an low-poly slot-style racing game I'd love to get officially licensed by F1 π
Slot style -> you worry about speed in and out of corners and changing lanes. Challenging but keeps fun and casual
NEW: Cleaned Up Menus and Navigation
NEXT: Finalizing some details for the tracks and testing production. Will share URL soon. Getting there!
Day 10ish....of building an low-poly slot-style racing game I'd love to get officially licensed by F1 π
Slot style -> you worry about speed in and out of corners and changing lanes. Challenging but keeps fun and casual....
NEW: Drone Camera, Mobile optimized, New Tracks
NEXT: Clean up menus and navigation, track detail, and getting it out there for y'all to try. π
Realizing the problem with working on a game is no different than an app....so easy to get caught up on the bells and whistles....versus focusing on what is it about the game/app people will find value....
@AetherAurelia I might be the odd one out. Not a huge fan of it. Something about it overlapping the "search canvas" field bothers me. π€·π½ββοΈ
Most people can build their own product now.
They usually get ~80% there.
Then come the questions:
DB?
Auth?
Security?
Thatβs when they realize:
βIβm the domain expert not the builder.β
We see it with doctors, founders⦠even CEOs who just want their data in one clean dashboard.
Tools are amazing. Try them.
But handing off the last 20% is often the smartest move.