I have worked with tentpole artists to broadcast their music live in virtual reality for the last few years, but I don't post much about it.
Here's a thread with some of the shows I'm most proud of 🧵🔽
📢GaussianGPT: autoregressive 3D Gaussian scene generation.
We introduce a GPT-style model that directly generates 3D Gaussian scenes, token by token, in a series of small, discrete decision steps. Generation, completion, and large-scale outpainting in a single pipeline.
Unlike diffusion-based approaches, GaussianGPT explicitly models the scene distribution at every step, allowing for quite flexible scene synthesis.
🌐 https://t.co/Ewv4CyLD2O
▶️ https://t.co/zKOugfD9gl
Great work by @nicolasvluetzow, @barbara_roessle, @katha_schmid
I grew up in Spain hearing: you don’t need to know everything, just who to call. America felt more like: go figure it out yourself. AI is changing that. When answers become abundant, the real advantage shifts to judgment, taste, and execution.
Attended an OpenClaw meetup in Koreatown this weekend. The energy in the room reminded me of my first trips to Silicon Valley ten years ago; a bunch of people building things that don't fully exist yet, sharing setups, genuinely excited. Haven't felt that in a while.
With Nano Banana, your product campaign is ready in minutes.
Here’s a step by step guide:
1. Drop an image for style reference.
Analyze and extract the style by GPT-5.
Reflct just came out of beta.
A polished, performant 3D Gaussian Splatting viewer that passes the 'Mom-test'.
Built for creators who want full creative control over how their splats are seen. Now powered by @playcanvas.
🚀 Niantic Spatial SDK v3.15 now supports @MetaQuestVR 3 via the new Passthrough Camera API—bringing advanced AR capabilities like meshing, semantics, and VPS to one of the most accessible mixed reality headsets.
🛠️ Try it now at https://t.co/HfqFUUm364 to set-up the SDK and explore sample projects. Give us feedback via [email protected] or our developer forum.
🔗 https://t.co/APx9IbwVf6
#SpatialComputing #NianticSpatial #MetaQuest3 #AR #VPS #ComputerVision #DeveloperTools #MixedReality
We’ve been quietly working on a new way to visualise reality...
See you at @siggraph Vancouver from 12th to 14th August.
Come find us at Booth 417 for the full reveal. We'd love to show you what we've been working on.
#volumetricvideo#SIGGRAPH2025#4Dviews#innovation
SPaGS: Fast and Accurate 3D Gaussian Splatting for Spherical Panoramas
Contributions:
- We propose a novel spherical panoramic view-based free-viewpoint rendering approach using omnidirectional ray-splat intersection, facilitating precise 3D scene reconstruction with 360° panoramic images.
- Furthermore, we employ a novel tangent plane-based splat-bounding-box projection from camera space onto the equirectangular image plane to achieve substantial acceleration of the rasterization process. Additionally, we conducted a mathematical and geometrical analysis to ascertain its validity.
- We construct the first dataset for novel view synthesis using a drone, named Roaming and Rounding (RaR), encompassing ten scenes that collectively comprise perspective images and 360° panoramic images.
Turn any video into a 3D hologram ✨
Excited to share a working prototype that explores this, making standard videos feel more organic in WebXR. By leveraging video depth data, we can bring them to life as interactive particle clouds.
Demo: https://t.co/K4AqHKONdb
#XR
These are displays that mimic how the human eyes truly see 👁️
The Swiss startup that makes them recently raised 8.9M and I had the chance to talk with the founder, Tomas Sluka, some time ago to understand what it takes to make wearable AR devices a reality.
Here is the full interview 👉 https://t.co/DkdmHjGI10
VLMs are getting a lot better at detection and segmentation
with supervision-0.26.0 we shipped more tools allowing you to parse and visualize results from top VLMs
links to demos end examples below
link: https://t.co/xXMRaS3Guk