@KURSED_SOULS@Dansgaming per object motion blur can be done well. Camera motion blur usually not great though, but can still be useful for some 30fps console games.
@VeronikaSimms @TheGennadiy latency lower in the DLSS 2 example since that's upscaling so lower internal res, but then latency slightly increases when FG is used in DLSS 3.5 and 4 examples. FPS increasing because of generated frames but latency/performance doesn't improve. Better motion clarity though.
@LoJiiNas@Sebasti66855537 Overlay seems ok, just a bug with filters in nvidia app. Filters actually still work fine in GeForce experience https://t.co/UNa6oWE2ws
@Act1veC0re@Sebasti66855537 Simply enabling a feature that allows you to enable filters or take screenshots should not use extra resources until you go in game and enable specific filters
@viet_nick@dark1x Turning off variable rate shading definitely helped many textures for me like the paperwork on the mission board, but yeah might not help all.