The free and open source C# powered Stride game engine just released Stride 4.2. This release adds C# 12 and .NET 8 support and more.
https://t.co/FCJ9vUUDBz
#gamedev#indiedev
Stride, an open-source C# game engine is an alternative to Unity: "Unity's Licensing Changes: Discovering Stride, a Community-Driven Open Source Engine" https://t.co/zEyDFyrXQU via Stride @stridedotnet
🌱 The #StrideEngine Discord is thriving!
🙏 A huge 'thank you' to everyone who makes this space so helpful and friendly!
🌟 To our new members: You're in good hands! Let's keep growing together. 🚀🎮
https://t.co/q1ca01AjgB
#GameDev#IndieDev#OpenSource#DotNet#CSharp
@gulshanur@davidfowl Adding to that, wouldn't it be preferable to tie new releases of C# to LTS versions of .NET?
For people/projects who prefer to stay on LTS, having to jump two versions of C# is too much. IMO non-LTS versions should be about consolidating.
@unity@IndieGameDAV > And Marc's response is true, you can stay on the terms applicable for the version of Unity you are using as long as you keep using that version.
Also, that's a lie since you remove the section in the new TOS about that aspect. This only applies to the previous TOS.