Hello 👋, While our social media presence has been quieter🤫, we're actively collaborating with developers and contributors on Discord.
Considering recent shifts away from Unity, Stride might be your ideal choice. 🚀.
#GameDev#OpenSource#FOSS#unity#unity3d#indiedev
Stride 4.4 is out 🚀
With over 3200 commits, this is one of the biggest updates the engine has had in years:
• Overhaul of Linux, macOS and mobile support
• Brand new shader compiler
• Direct3D 12 and Vulkan rewrite
• New CLI tool
• Improved asset workflow
For more features and changes, check out the blog post and release notes.
Thanks to everyone who contributed and thank you to our sponsors. ❤️
Blog: https://t.co/yHEdC3oIGR
Release notes: https://t.co/9UwLQ1N2Wp
Download: https://t.co/Qgt2LR9Ams
🆕 To everyone who would want to try out .NET 11 with Stride: now you can!
Starting with 4.4, Stride lets you use newer versions of .NET than supported, meaning that you can utilize the newest C# features without waiting for us to update.
Big news from Stride: the new shader system using SPIR-V is officially merged in Stride 4.4! 📷In this final part of the series, we cover:
- the new shader/effect compiler architecture
- how the mixin and effect systems fit together
- what's next for SDSL
https://t.co/IPLFriDSvd
🚀New on the Stride Engine blog: we've written a new parser for our shader language parser. Is it faster? Is it better? (Spoiler alert: it is) Read the post If you want to know more about it!
https://t.co/yq9NIRUZkE
#gamedev#OpenSource#CSharp#DotNet#SpirV#StrideEngine
🚀 New Blog Post Alert!
Discover how @SlitherineGames / Code Force leveraged Stride's pure C# to develop Distant Worlds 2. 🕹️
Dive into their development journey, from custom shaders to scalable UI. 🤿
Read more: https://t.co/L2R7TLWWsW
#GameDev#StrideEngine#DistantWorlds2
On Monday 14th starting from 7 AM CEST / 6 AM BST we’re hosting a special Ask Me Anything (AMA) with members of the Distant Worlds 2 development team.
Don’t miss this opportunity.
Check out the news for a little extra info: https://t.co/CLoqDeD9mH
🌟 New Blog Post Alert!
Part 2 of our "Investigating SPIR-V for the Shader System" series is here 🎉. Dive into how Stride is evolving with SPIR-V support, thanks to our amazing contributors! 🚀
https://t.co/90yn36ihbT
#GameDev#OpenSource#CSharp#DotNet#SpirV#StrideEngine
Gesture Gaming! 🤏🎮
Controlling in-game movement by hand orientation via EPS32 and an MPU 6050/6-axis gyroscope mounted on a glove.
Bluetooth and #StrideEngine's ability to use NuGet packages made this possible in no time! 🚀
#GameDev#IndieGame#Gaming#FOSS#DotNet