try this next “use /create-formal-verification-skill to model these state machines, one skill per subsystem. and use /statechart to visualize my most important user flows”
both skills are in pstack
https://t.co/SxilBe4Diu
Omarchy is forever free. There's no monetization scheme coming. I'm already rich and the Omacom Foundation is a well-founded nonprofit.
The only ulterior motive here is to make Linux win on the desktop and create the perfect, malleable computer for all to enjoy!
产品官网做了几页,发现还有好多功能放不下怎么办?
不妨试试这种动态 bento,一页全部讲完,还足够生动——只需要让 AI 基于产品功能生成即可(推荐使用 Opus 5.5,真的太强)
相关的指令和提示词贴下面了,可以直接抄⬇️ (基于你现有产品的风格/使用视频里演示的风格)
# Small animations for a product site's feature tiles
Give every tile in my site's feature grid a small animation: a tiny scene that shows what the feature does.
## 0. Before you build
- Read the project: find out the tech stack (plain HTML/CSS, React, Vue, Svelte, Astro, Tailwind, Framer Motion…) and build it the way the project already does. Don't add an animation library unless the project already uses one.
- Ask me which look to use:
A. The Lumno material below, as written.
B. My product's own style: take the colors, radii, borders and shadows from my existing design tokens and components, and keep only the structure and motion rules from this prompt.
C. A mix: the Lumno material in my brand's accent color and radii.
- Picking features: if I named features, animate those. If not, read the product's site, docs or code, list 3–5 features that a short scene can explain, and let me pick.
## 1. Lumno material (option A)
Overall: quiet, neutral, precise. Hairlines instead of borders, soft shadows tinted warm, no gradients or color washes, one accent color.
- Grid: one card with an outer radius of 28px. Cells are separated by 1px hairlines (a 1px grid gap over a hairline color). Cells are white. The card has a faint hairline ring and a soft shadow.
- Art panel: inset 8px from the cell edge, with a radius of the card radius minus the inset (20px), so corners stay concentric.
- Fill #fafafa, plus an inner 1px ring: box-shadow: inset 0 0 0 1px rgba(32,38,46,.07).
- Texture: background: repeating-linear-gradient(-45deg, rgba(32,38,46,.06) 0 1px, transparent 1px 7px).
- The scene sits centred on the panel, about 126×118px.
- Text bars: body bars 4px tall with a 2px radius in #e5e9ef; heading bars 5px tall in #cdd4de. Vary the widths (34–92px).
- Mini windows and cards: white with a 9px radius.
- Shadow: 0 0 0 1px rgba(47,42,34,.06), 0 8px 20px -10px rgba(47,42,34,.25).
- Tab strip: 20px tall, #eef1f5. Tabs: 16px tall with 6px top corners; the active tab is white.
- Favicons: 10px.
- Inner surfaces such as charts or fields: #f4f6fa. Secondary data: #b9c9e0. Accent: #3462ad, used only on the result.
- Icon chip (top-left of each tile): 32px, 10px radius, 1px border rgba(32,38,46,.1), white, shadow 0 1px 2px rgba(32,38,46,.05), a line-style glyph in #4b5563.
- Text color: a warm near-black, #2f2a22.
- Hover: the cell darkens to about 2.5% grey; the panel goes to #f4f5f6 with its ring at .09; the icon chip grows 32→36px from its top-left corner, its glyph turns to the text color, and its shadow deepens slightly.
- Dark mode (suggested values; keep the same relationships):
- Cells #17181a, panel #1d1f22, inner ring rgba(255,255,255,.06), texture rgba(255,255,255,.04).
- Body bars #2c2f34, heading bars #3a3e45.
- Windows #24272b with a 1px rgba(255,255,255,.06) outline and a shadow of 0 8px 20px -10px rgba(0,0,0,.6).
- Tab strip #1a1c1f, accent #6f9bea, text #ecebe8.
## 2. Scene
- One idea per tile: 2–4 moves that show "action → result", such as "click → a small window opens" or "change here → the other side syncs".
- Abstract wireframes only: no screenshots and no real text. Use at most one small icon where something needs to be recognisable.
- Motion: ease-out for movement, cubic-bezier(.22,1,.36,1); a slight spring for appearing, cubic-bezier(.34,1.4,.64,1). Each move takes 250–600ms; the whole scene is done in about 3s.
- Icon chip: when the tile plays, its glyph redraws stroke by stroke (draw, pop or slide per part), then hands back to the solid icon.
## 3. Playback
- Resting styles are the final frame. Animations only describe where things come from (fill-mode: both or equivalent), so reduced motion shows the result and an interrupted play never jumps.
- The art panel fades in (opacity, plus translateY 6px and scale .97 to none) as its tile first plays.
- Play once in view: when about 70% of the tile is visible, wait ~200ms, then play. Tiles that enter together go ~250ms apart, in reading order. Stop on the final frame.
- One "played" state (a class or data attribute) drives every animation in the tile. To replay: remove it, force a reflow, add it back (or re-key in a framework).
- On mouse hover (mouse only) or keyboard focus, replay: blur the final frame out over ~160ms (blur 6px, opacity 0), restart under the blur, then clear it. Don't restart a play that hasn't finished.
- Optional loop on hover: while the pointer stays on the tile, replay again ~600ms after each play ends. When the pointer leaves, finish the current play and rest on the final frame.
- Touch: a tap follows the tile's link; nothing depends on hover.
- prefers-reduced-motion: reduce: no animation; show the final frame.
## 4. Colors and dark mode
- Every color is a variable on the art panel (panel, ring, texture, bars, windows, tab strip, accent, shadow); no hard-coded colors in the rules.
- Follow prefers-color-scheme, and the project's manual theme switch too (a class or data-theme), if it has one.
- Check it in both light and dark.
## 5. Delivery
- Mark the art as decorative (aria-hidden) and keep translatable text out of it.
- Check it in a real browser: first play, hover replay, keyboard focus, reduced motion, dark mode and a phone-width layout.
Introducing agent-desktop
agent-browser, for your whole computer
→ Computer Use for any coding agent
→ macOS, Windows and Linux
→ Runs in bg while you keep working
→ Agents use your computer in parallel, each with its own cursor
The best UI components ready to use, save this 👇
https://t.co/3Zr8fNNAw6 Beautiful UI components for modern products.
https://t.co/2j1qDU2uQq Ready-to-use React components.
https://t.co/xHQ2IRmVAf Animated React components.
https://t.co/NUFnvVJNYc Free animated components.
https://t.co/ZQi6w2xsv8 UI transitions and animations.
https://t.co/1mRnQJCwAX Distinctive UI components.
https://t.co/VGeH0XH9YD Animated React components ready to use.
https://t.co/coMW1MI4Lw 153 spring-powered animations for your UI.
https://t.co/IqSDjr5Gel UI components and building blocks.
What did I miss?