Heather crafted an amazing trip to Disneyland and Palm Springs for the family, but she didn't tell our kids about Disneyland until we were across the street!
https://t.co/MXaVvreHoC
@cmolanphy absolutely epic Flip It episode! Timba, Missy, and Pharrell were pretty much why I loved pop music my whole life, so thank you for tying their story together!
@MojangSupport Hi! I'm a Canadian trying to purchase Minecoins, but the store requires I add a US address (option to change country is grey). Please help!
Nah I take it back. It sounds great on my earbuds and that's what matters. Keep up the good mix! Oh and the extensively researched roller coaster of pop history isn't bad either ๐
@cmolanphy Hey dude! I've poked you before about turning the volume up on the music and down on your voice, which you did, and Hit Parade has been sounding great! But somehow the music volume on the Say My Name ep got so high it's jarring, and it even clips on several tracks!
It's been seven years since I've edited a video, but I've finally resurrected some seven-year-old footage from Sicily! Before @hmaxwellium and I had kids, we went on this amazing trip, and it's been such a trip to look back.
https://t.co/5WUbMGJP9k
Here is a technique we used on Gears 5 to store 3D information in a single sample of a 3D texture. I'm keen to push this further as there are potentially a lot of good wins in regards to memory and performance.
Looking into shortcuts for getting super optimized cloud rendering with UE4s volumetric fog. Still rough, but there is a 2.5D approach to shadow casting used here that I feel could reduce some performance overhead. I'll see if I can put together a breakdown over the coming weeks
Here a rough video I made to test out the fog painting tool I made for Gears 5. Was trying to keep it realistic performance wise so the fog is a little low res. Hopefully with next gen we can get better resolution :)
Making a fun lil weekend experiment! All of the bouncy balls are a single mesh, a stack of 4k quads. Their position is looped so even if you run forever you can never get away from them: