@Exotic86851126 @PeterAWhelan@ChatterFrogan@trunarla @KingPr0o7 @grok Yep I agree, I just wanted to get to a rough estimate using the most simple approach. Perhaps packing density is the stretch interview question.
@PeterAWhelan@ChatterFrogan@trunarla @Exotic86851126 @KingPr0o7 This is some horrible maths by @grok
In a line we can fit 12/1.68 = 7.14 balls per foot. In a cubic foot we can therefore fit 364 balls. In 71.5 cubic feet we can fit 26025 balls.
@Edison__Games Good to see you are picking this back up 😁. Game controls are always a tricky aspect. I feel like what you described would be best to move a single object closer or further away. To me a button click feels more obvious for pickup/drop down. Perhaps 2 buttons: 1 pickup, 1 drop?
@mcalchemist42 This is one of the main reasons I haven’t yet played much of dreams. I loved creating with other people in littlebigplanet, it was a very social environment and much easier to learn when you can actively engage with other players.
@MartinNebelong I’m in engineering, I was considering whether it could be used for 3d graphical visualisation (using VR). You’d need to be able to import mathmatical data and plot in 3d. You could even do 4d if it’s time dependent and loop an animation. https://t.co/ifVYYFyO2K
@mediamolecule@j_plusb is it possible to import mathematical data to #DreamsPS4 to support visualisation of graphs in VR? Something like this: https://t.co/ifVYYFyO2K
I've been working hard on my latest iOS puzzle game and now Dot To Dot has been submitted for review! I don't normally spend time promoting my work, but here's a preview:
https://t.co/dtPnpZncc7
#puzzlegame#indiedev#indiegame#gamedev#unity3D#Unity