@lemire À la Poly, en 1996, la différence entre génie électrique et informatique, c'était qu'en informatique on apprenait la programmation par objets, ça nous faisait une belle jambe🧐 Notre livre de référence était C et peu + de Yves Boudreault.
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I'll be presenting our Siggraph Asia 2024 Technical Communications paper later today at Tokyo International Forum room G510 at 15h20. If you're at SA2024 come and see me!
Check out this new paper & video from SEED on an exciting new method for stabilizing facial motion in 3D head scans. Called "skull carving," it eliminates the involuntary tilt and rotation of the performer’s skull. Presented this week at @SIGGRAPHAsia. https://t.co/JWqVkbsvHn
SEED is always reaching out to students fascinated by game technology.
Last week, about 50 computer science students from @KTHuniversity visited the DICE offices for presentations that provided them concrete insights and examples into working life in the game industry.
How will generative AI be used in gamedev? With new tools, in-game ML models, and sophisticated game testing. Check out this in-depth fireside chat with EA’s Jeff Skelton on generative AI in gaming from the @devcom_global conference in Colonge, Germany. https://t.co/ZN7t71UWhl
I also want to say that, even if dinosaurs had cheeseburger joints, we might not see it in the geological record.
Civilizations are just a flash in the pan compared to the time scale of evolution, and it's possible (if unlikely) that dinosaurs wore suits and lived in cities.
C++ code is out! The Signed Heat Method has been added to geometry-central.
In 3D, compute generalized SDFs to point clouds, triangle meshes, and polygon meshes. The method should "just work" on geometry with holes, intersections, nonmanifold-ness, etc.
Links below 🔽
SEED’s Chris Lewin delivered this terrific presentation at SIGGRAPH 2024 a few weeks back. It’s about a novel formulation of MPM that is stable at any time step while remaining easy to implement. Check out the video and download the paper! https://t.co/CRNBOvPXPr
SEED is delighted to announce that Gigi, an innovative tool for rapid prototyping of rendering techniques, is now open source and available to the public! Congrats to Alan Wolfe for spearheading this project!
Learn more about Gigi and watch the tutorial: https://t.co/LnWkU8GVuD
Global Illumination Based on Surfels (GIBS) is now powering games like @EASPORTS College Football 25! Learn how this real-time global illumination tech helped developers and artists realize their vision for the return of a beloved franchise. #CFB25
https://t.co/Z5tr6aIacI
How do we give superpowers to game audio designers using AI?
Take a peek inside how R&D works at SEED. Project ExFlowSions uses ML to perform style transfer on sound effects. And it showcases the lessons learned from turning research into a working tool.
https://t.co/RzqWenIiDo
@JFLisee@emiliselt@GNadeauDubois Lorsque nous sortons, Gabriel, entouré de son attachée et de son garde du corps, me regarde durement : « Là, on a un problème. » Oh? Comment ça? «Ce n’était pas public.» Merde! Quoi ça? «Que je n’avais pas de permis de conduire.» 😅
Going beyond white noise for real-time rendering can produce better results with no increase in rendering time.
Check out Alan Wolfe's full-length video workshop on using different types of noise for random number generation. https://t.co/YZPKJCGqOh
@geraldfillion@Antoyac@rudyhusny@NoemiMercier Est-il normal qu'une société d'État soit dans le commerce au détail? Pourquoi uniquement du vin imbuvable dans les supermarchés? Je reviens de France où on trouve du Pouilly-Fuissé au Monoprix d'une petite ville hors centre. Même chose aux États-Unis. Privatisez!
Check out this dynamite presentation by SEED’s own Hau Nghiep Phan on how how ML can improve facial animation. It was part of @Official_GDC 2024. Watch the full presentation at the GDC Vault: https://t.co/CE2Pf0H5bp