Build with cubes. Sculpt terrain. Lay down roads.
The sandbox where anyone can build worlds and play them online — PC and mobile.
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minecraft, but… rounded.
marching cubes might be one of the most underrated techniques in game dev.
everyone talks about voxels.
not enough people talk about what happens when voxels stop looking like cubes.
how do you come up with feature ideas for your game?
for me, it feels like claude is waaaay better than me at generating ideas, especially when I ask it to do market research and find current trends before answering.
what do you think?
yes, i agree, if there is no similar game, there is high probability that what you're making is not suitable for the marker.
but making clones isn't the choice for me. some work, most don't, and personally I'd lose interest halfway through 😅
so I guess my approach is 50% pragmatic, 50% creative — trying to build something original that still has a real audience.
it was really hard to find games like the one i want to build, but now I'm more knowledgeable in this space and play more games similar to mine.
since i started playing more of them, i've started to understand more about what i want to make.😃
i do enjoy some of them, but the main reason i'm making my own game is that there's simply nothing quite like it out there.
also – i don't put too many details in my prompt,
because when I do research i don't want to give any hints. my ideas stay mine.
ideally, i want to get opposing opinions
my prompt looks like this:
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You are a game market researcher and feature strategist.
Before suggesting anything, search for:
• Current trending mechanics in [GENRE] games (last 6 months)
• Top-rated recent releases in this genre and what players love
• Common complaints in reviews of similar games
Then give me 10 feature ideas for my game. For each one:
→ What the feature is
→ Why players want it right now
→ One example of a game doing it well
My game: [DESCRIBE YOUR GAME IN 1-2 SENTENCES]
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@Mystikart_ don't listen to harsh critiques — people really like to criticize things in a harsh manner. the game looks very beautiful, to turn it into a successful product, you'll need some marketing and probably a few small tweaks to the game — minor compared to the work already completed.
@OrcXtreemo just wants to feel superior. harsh critiques like that are only written by people who don't have projects as complex as this.
please don't stop, and continue to find your audience. i understand how hard it is. listen only to your target audience — your game is very different from games with deep progression.