βΏ he/him βΏ exploring strange new latent spaces βΏ π³οΈβππ³οΈββ§οΈ friendly βΏ uses AI for coding + image gen βΏ learning to draw βΏ no racism! πππΎπ π
my multitalented wife @holotopian is looking for a job after a couple years off. she's looking for analyst / ops-y / coordination-esque / weird roles - she's incredibly talented at managing complex projects and getting shit done, and during her break has gotten familiar with different agent tools (learning from the best π) so knows her way around both a RACI chart and a claude swarm. her portfolio of projects is at https://t.co/2ftNdoKuLX.
as an example of her analyst-coordinator prowess, in her last job she took charge of a smartphone migration at a children's hospital that two previous hires had failed to fully tame. she munged (with python, pre-llms!), merged, and analyzed multiple incompatible device lists to get a master list of 6,000 missing and out-of-date phones and tablets spread across different doctors, labs, and departments at the hospital, got them all correctly categorized, upgraded, and entered into the system they were supposed to be in, and also saved the hospital $17,000 a year on phone plans in the process.
she's looking for something different, on the small side, full or part time, remote or seattle-based, maybe overlapping with biology (one of her degrees) or japanese (her other, she's passed the N2.) and i'm biased but she's really cool. you should hire or refer her!
when I tried Ox Alpha it did in fact remind me of Gemini the most. But I didn't say anything because there were all these posts here about tokenizer or censorship and such.
Now several GDM people are vague posting about it, so it seems my hunch was right.
Create an extremely detailed and faithful simulation of an airport, especially the terminal interieurs, in a RimWorld-like graphics style. Iterate towards this by regularly letting sub agents check this against the high bar of incredible simulation-realism in a game-like graphics style and some time contraction (less boring than real life, but mechanisms and roles and scale are matching real life, just made more interesting by showing the interesting parts more and reducing the idle and boring parts time-scale wise). Work very hard and long on this until you achieve a result that makes you giddy, Claude. A result that you can't wait to show me because it's so fascinating to you.
had Opus 5 make an airport simulator. Looks better as a screenshot than in motion, lots of issues still. But I'm looking forward to the next model upgrades, probably much easier to iron out the wrinkles then and maybe make it genuinely interesting.
One of the more interesting things I had Opus 5 make is a hospital simulator. It's not a game, you can't do anything, it just runs on its own and I basically keep nudging Opus "make it more realistic". The hospital is pre-built.
It's interesting but the realistic time scales of things make it more boring to watch than expected. Which is in itself an interesting result for me.
two hours later Claude has realized it needs to turn around the chairs!! but is still puzzled about their exact shape and orientation!! comparing them zoomed-in
I gave Claude the challenge to replicate the Midjourney image (upper left) in Three.js. It's working on it right now. I find it fascinating how it tries to blend or interleave to check its work.
Here is a game that looks like it was made with 2D sprites on a tilemap
But itβs actually a three.js scene
Also, no external assets. Itβs all code and a bit of shader magic
The player can switch between the pixel view and the 3D scene
Made with Opus 5
I gave Claude the challenge to replicate the Midjourney image (upper left) in Three.js. It's working on it right now. I find it fascinating how it tries to blend or interleave to check its work.
Opus 5 result for "Three.js: Spawn 8 sub agents, each to create a scene in a unique graphical style. It should be a good scene, they should put some effort into it."