🚀 Our paper **MDMP** has been accepted at CVPR’25 - HuMoGen 🚀
We propose a multi-modal diffusion model that fuses textual action descriptions and 3D skeletal data to generate long-term human motion predictions, with interpretable uncertainty — paving the way for safer and smarter human-robot interaction.
Check it out!
🔗 Web: https://t.co/tKpP7RR8tX
⭐ Code: https://t.co/kKXsV2c9tU
Now in preview: The ChatGPT desktop app for Linux.
Use ChatGPT, ChatGPT Work, and Codex where you already work and build, with your projects and browser workflows on supported Linux systems.
#AI research has an invisible cost: compute
Starting with #CVPR2026, authors will report their compute usage. Aggregated data will help the community understand who can participate, what is sustainable, and how resources are used, promoting more transparent & equitable research.
We just open-sourced 3DGS render blender addon v4.0 (https://t.co/1aefybjYEU)! It has been a while, but we are still updating this 3D Gaussian Splatting tool! In this version, we added a real-time rendering mode, so say goodbye to those laggy displays in the viewport! Here is an example: I imported a file that contains one million gaussians, super smooth.
Testing WanAnimate - really impressed by the facial motion coherence and preservation of details (e.g. head shadows). Noticed some style decay in pencil sketch sequences toward the end, but it seems solvable. Exciting potential here.
1/2 Bring your characters to life like never before! We're officially launching Wan2.2-Animate, a unified model for high-fidelity character animation and replacement. The model weights and inference code are now open-source for the entire community!
• Character Animation: Feed it a character image and a reference video, and it will animate your character by precisely replicating the source's expressions and movements.
• Character Replacement: Seamlessly swap the animated character into the original video's scene. It automatically matches the lighting and color tone for perfect environmental integration.
Made this cavelike restaurant 3d environment with Marble from @theworldlabs@drfeifei, just with an image
The model converts it into environments you can move around & has great object permanence.
This is done with Gaussian Splatting, more on that and results from my other prompts 👇
Such a cool feature!! Being able to import a 3d reconstructed scene through a Mesh format in Blender is a game changer. I guess the next step is 4D dynamic scenes with deformable meshes.
"MILo: Mesh-In-the-Loop Gaussian Splatting for Detailed and Efficient
Surface Reconstruction"
TL;DR: differentiably extract a mesh including both vertex locations and connectivity only from Gaussian parameters. Gradient flow from the mesh to GS
@RoverXingyu Using attention layers to separate ego-motion from object-motion is a cool idea! Does it allow to stabilize static backgrounds in the 4D scenes? Do you use a different method than #DUST3R for camera pose estimation?