It's working now! Setting the frame count was the key. On my end we needed that to be at least 2 in order to capture the WebGL render.
Also, I don't think you need to custom compile WebKit for this - Safari Technology Preview should work as well.
Assuming you have the latest version of Safari Tech Preview, here is my bash script to launch it and capture frames with just a keypress:
https://t.co/eO7A1WwF83
@marcinignac@slimbuck7 Do you mean a WebGL context and a WebGPU context, each on a different canvas? I'm trying this, but only seeing the WebGPU render captured, and I don't believe the two contexts can share a canvas. Should it work as long as both are rendering in the same RAF callback?
Was a 30m ARR biz in 2021/22, but several times higher now! Still mostly domestic revenue, but usage is ~40% international so other geos are catching up.
I definitely agree with your overall point though. If I were a young founder trying to scale fast, I would choose… literally anything else lol. But no regrets, it’s been a ton of fun figuring this out over the last decade+ 🙂
@ValigurskyM@playcanvas Exciting, can’t wait! I used the new RenderPass API to implement the CAS sharpening stage of AMD FSR (based on ShaderToy versions). The results were pretty good for upscaling from a lower-rez scene pass, but needs AA on that lower-rez buffer - I think TAA could make this faster.
Additionally on sky rendering: what about 3D skybox *scenes* like in Source engine: https://t.co/UwfcOmKoF0
Or does the mesh-based sky rendering already work this way?
I can imagine setting `skyboxScene` and `skyboxSceneScale` properties. These are rendered as a layer in between Skybox and World layers.
@mr_kogas_class@ClassDojo@ClassDojoEng Very cool, props to your students! 🎉
They might enjoy this timelapse of how their build came together. Timelapses aren't a public feature yet - just something we're tinkering with internally.
We always love to hear ideas - feel free to share here, or DM me!
I’m not the person to start this, but I was doing a PhD in the general area ~12 years ago.
Check out Dasher [1] - it’s still the fastest “single continuous touch” input method I’ve seen, and is a perfect fit for eye-tracking.
This + eye-tracking + LLM prediction engine + some UI tweaks = likely faster text input than 95% of typists.
[1] https://t.co/8IebXuF70L
@nbt@ClassDojo@samchaudhary_ Thanks @nbt, have appreciated your support and advice all these years. It’s been a great back-to-school so far - we actually hit #4 a couple days ago!
@MissGteaches1st @ClassDojo Sorry to hear that 😞 If you have time, drop a quick note to our team at [email protected] and let us know the name of your district (and a contact if you have one). We can often resolve their concerns!
@ErikSombroek Hello from 2023! Thanks again for these great benchmarks. I saw that you played with Havok recently, do you have a sense for how it compares with the above?
@Daniel86Cycles@TheGrainiac@quantian1 In 1930 only households earning over $5,000 gross had to file a tax return. Fewer than 5% of Americans filed a tax return in 1930, and this is was the average reported income of that top ~5%.
@willeastcott@babylonjs@playcanvas Safari 16.4 added WASM SIMD support: https://t.co/YYr0FWyOWW
So SIMD support probably applies to desktop as well, but we’re both using newer Safari versions there?