✨NEW VIDEO! ✨
Celebrating the re-release of an (updated for 2024) Charity Streaming 101 guidebook!
If you've ever wanted to try charity streaming, or amp up your existing campaigns - here's some thoughts I have as a 10-year charity-focused creator.
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As someone who loves digging into the technology behind Blizzard games, I just want to give a huge shoutout to the Warcraft engineering team for the rendering tech they keep building.
The new Global Illumination system especially deserves recognition. The deeper I looked into how it works, the more impressive it became. Software ray tracing on the GPU, scrolling probe grids, temporal blending, probe relocation, and guided reconstruction, all working together to bring dynamic indirect lighting into WoW massive world.
Then there is the work on virtual shadow maps, and froxel-based volumetric fog with light scattering and temporal reprojection, all integrated into a world that constantly streams around the player.
WoW launched in 2004, and its technology has continued to evolve for more than two decades. Seeing modern lighting, shadow, and atmospheric systems being engineered into a world with that kind of history is genuinely impressive.
I wish more players knew how much engineering goes into improvements like these. We see the better lighting, shadows and atmosphere, but the technology making all of it work together deserves recognition too.
Huge respect to the Warcraft engineers behind this tech. 👏
And now I can finally stop researching it and actually enjoy it. 😄