Story-based survival metroidvania about an engineer following clues to an unknown galaxy in search of someone who had long gone missing. #LightyearsFromHome
We've recently had the honors of doing an interview with @80Level on Lightyears from Home, which comes with some fresh UE5 material and information about our game! https://t.co/w8g6JTi0o8
Here's out finalized spaceship with living interior that will serve the player as a home base. The landing on Glacier IV was a little rough, so the player will need to make the ship capable of flying again. Kudos to Vattalus, our hard surface artist! #screenshotsaturday#UE5
Two character shots of Monty, using a temporary body and facial rig. He's not ready for animation yet, but we're slowly getting there! #screenshotsaturday#ue5#madewithunreal
A breakdown of Monty's elaborate fur by our character artist @WallStaringCat! Big shout out to @80Level again for featuring us! https://t.co/SK1K3kY8Ft
Here's a first look at our custom temperature system! Right now the system is based on time of day and location and will later be connected to the weather as well, once implemented. #screenshotsaturday#UE5#madewithunreal#LightyearsFromHome
An early look at Sam's spaceship, which will serve him and Monty as a home base. Some early interior shots coming up this Saturday. Shout out to our new hard surface artist for coming up with the design! https://t.co/iT9fHqWnot