it’s time for us to focus on scaling & since the release of @splycapp i’ve always felt Whop was the most productive towards clipping & dev-side overall
i know i said no more future thoughts but for some reason this just feels like a good idea
onwards 🫡
new pinned seo -
x: @lithe_
kick: https://t.co/SWM0Gox1Ln
twitch: https://t.co/ZFNwgbkePO
telegram: https://t.co/B9CRAroLku (will never dm)
splyc official socials -
x: @splycapp
main site: https://t.co/SrQYoazMmP
insta: https://t.co/Ds7qA2rKWD
discord: https://t.co/OsG6tx5g2j
official CA (watch for fakes): 9QUxX4bVwZ9Boz1srVUXZejW1bUBUdbXLXtXXicmpump
clip editor & dashboard analytics have been fully completed. will have to a lil wait to get it live
all clip editor animations & exports have been fixed. rendering speed is hopefully faster
dashboard analytics display AI scoring based off entertainment percentage & splyc’s current knowledgebase
i’ve adjusted the pricing page entirely to display the universal clip downloader tool, and a download for Splyc+. pricing entirely TBD. may swap to token useage + freemium
let’s make it a good week
last night i went through and upgrade clip editor fundamentally
- many assets were exporting libass instead of rendering cpu/gpu. Splyc’s clip editor is now fully gpu/cpu skia based instead of server reliant only
- tested each and every drop shadow, glow, etc. rendering no longer fails / leaves blurry subtitles. although i will have to refinalize each style to make it correct
- dashboard & clip manager fyp algorithms have been fully complete both Tier 1 & Tier 2 (splyc AI)
unpushed but big progress. will hopefully have the full clip manager pushed by tonight