The Backrooms
A world where nostalgia and novelty attack you in the form of "art." I'm blown away. It reminds me of pseudo-3D games from the 2D era, back in the dawn of RPGs and the Family Computer (NES), before polygons and textures existed. Simulated 3D spaces built from looping, repetitive visuals: digital labyrinths unconstrained by the rules of architecture. I used to draw maps on graph paper just to keep track of where I was. That sense of confinement. That feeling of anxiety. Both are revived here in live action. The art direction is clever, incorporating elements of art, architecture, and psychology. This is a 21st-century liminal-space version of "CUBE," a work of surrealism and cubism in which video games of the 1980s and the modern world connect across dimensions.
ngl imagine if we got an excalibur skin based off the super old dark sector Hayden design lmao
like, 2005 darkSector excal with the things popping out during exalted blade
Someone asked me for the Armor Games intro I made back in 2008 and it made me curious if @ArmorGames still uses this... YES THEY DO!
Anyway here it is in 4K (or whatever socials compress it to)