@GingaJacob Are your students middle/upper class? There's a big distinction to be made b/w the digital literacy of low SES students and middle/high SES students, b/c low SES students often do not have access to technology, therefore creating big challenges in their digital literacy #EDU6323
@JcarrollC I think tech equity is the overarching issue that nearly everything else falls under. If there were no technology gaps due to differences in school's access to resources/quality educators, almost none of the other issues presented would exist #EDU6323
@MrsBondsELA I felt the same way b/c IMO all good/effective teachers have to personalize learning for their students, and thus already are. Possibly it could be referring to Common Core, as that makes it more difficult for teachers to personalize due to the scripted curriculum? #EDU6323
The 2017 NMC Horizon Report highlighted the significant challenges surrounding the achievement gap and advanced digital equity, which is crucial to be addressed if we want technology to realistically be implemented into education everywhere. IMO this should be the #EDU6323
@ITProgramsSCC Also important to note that active engagement is only possible through motivation and student interest! This is yet another reason why it is so crucial to include students' strengths and interests into their learning experience! #EDU6323
@syanwar6 Technology also makes it easier to incorporate our students' strengths and interests into our lessons because it provides us with the info necessary to learn about the specific things they are interested in and provides vast resources to use! #EDU6323
@BrianK34074880 What I find most telling about the results to your search is the frequent use of the word "manage/managing" in the book titles! Should the goal really be to "manage" our students? #EDU6323
@EPerry72351815 Additionally, teachers can "consult" with teachers from all over the world by using their PLN to search the Internet and find strategies other teachers have used successfully with similar students! #EDU6323
key in unlocking student's potential. Once you know what a student is good at, you can utilize that skill to build https://t.co/1Ivm1SzTXo provides a means for connecting, enabling people to share their lives with one another in a more accessible and meaningful way #EDU6323
Wesch's video excited me in that it succinctly sums up my teaching philosophy. Teachers and students spend every single day together, yet we rarely know that much about each other's lives other than surface-level details. The "personal" piece that W describes is #edu6323
@BarnardHilary Additionally, by keeping each poll short and utilizing the tool frequently, students won't be as tempted to procrastinate because they already know that the poll is not going to take a huge amount of their time and therefore they are more motivated to engage/participate #EDU6323
@Matthew_Lucas_ This relates back to Miller's chapter on motivation because the students are able to see themselves as successful through polls in lessons, thus enabling them to stay motivated to continue learning! #EDU6323
@Mc94Molly When I was a Pre-K teacher I used school iPads frequently! To make it work for my pre-readers, I made sure that the apps they used all had pictures that accompanied the words. The same could be done for polls by having a teacher read the Q and kids select the image #EDU6323
As stated in the video about Poll Everywhere, digital polling allows each and every one of the students to be actively interacting in class, regardless of the how many students there are. Interaction in class leads to engagement, and engaged students are much more #edu6323
@Lenworth_22#EDU6323 The excitement piece of it is so crucial because the more excited a student is to learn, the more engaged they are and the more focused they are, all of which leads to deeper comprehension of the information and material being taught!
@BarnardHilary#EDU6323 I saw a similar product on Shark Tank where the customer would send the company a picture of the room they wanted upgraded, and then the company would recreate that room digitally and with new furniture that the customer and designer could move around and switch.
@Mc94Molly So true! I never really thought about Pokemon Go as being AR/VR, but you're completely right. Perfect example of how easily a technology that seems almost futuristic has already been used by the mainstream public, with a huge range in ages of users! #EDU6323