@GuyManTheDude When hitting an immune target a "immune" text pops up. Having energy being fed into the boss sounds like a cool idea! Thanks for the feedback and good ideas!
@AwkwardnautPlay But in all other cases I would agree with you. Getting tutorials in to the game where the player can play through them without really noticing that they are playing tutorials are the best way
@AwkwardnautPlay The game is a strict arena boss fighter where the community creates boss encounters for each other, so tutorials are hard to put in outside of encounters. The idea with this boss is to give the player a tutorial boss to fight to get a feel for the players mechanics.
@brasstaels That could be a cool way to do it. Problem might be though that some players might never find them and get mad when they don't understand the mechanics of the game
More particle effects! Creating some new water-ish effects for our healing runes, sound might be a bit off, but they're really helpful! #unity3d#indiedev#gamedev#particles
What do you guys think about our pink-ish crystal effect for damage spell? Do you feel it represents "damage" in a unique way, or would your rather see something like fire? #madewithunity#indiegame#gaming#gamedev#particles