We are releasing the update for Rolling Hamster! In this update, we've added gamepad support. We've also reworked the navigation in the menu, and now you can resize the game window. Additionally, we've made some minor bug fixes. Stay tuned for the next update!
#gamedev#indiegame
I was hoping to have this book finished by SIGGRAPH, but I've decided to take a little longer to do everything right without being rushed. The book is turning out to be amazing, and it will definitely be worth the wait. I will have some preview materials available at SIGGRAPH.
#UnityTips: ✨ Post-processing outlines. ⭕
A simple (but effective) algorithm for generating post-processing outline masks in #Unity3D, using only the built-in camera depth texture.
FREE asset/GitHub repo coming SOON.
👉 Keep an 👁️ out!
#gamedev#indiedev#vfx
Okay so I have a big announcement... I'll be leaving Belgium soon (next month) to go work in Zurich for a year!
On an unrelated note: here's what the prototypes for the perfect 3d printed magnetic joint look likes
#3Dprinting
I'm rewriting clean spritesheets shaders for the #unity URP pipeline, to properly import #Embergen resources. This includes depth map and motion vectors support, flames recoloring, looping and more. Once it's done, I'll share the project on my github. Stay tuned ... #techart
nok 69
Physics-based melee weapons, red trail is just for debug.
Throwing the weapon was unexpected and emergent from dropping it during a swing.
Small character picks up heavy sword at the end and struggles with it.
📢NEW VIDEO ALERT📢
Let's take a look at how we can use Scriptable Renderer Features, and Scriptable Render Passes to completely overhaul our rendering in Unity and replicate some of the techniques on show in Hi-Fi Rush.
Watch now on YouTube 👇🏻
https://t.co/zTl6WjPGHn
#unitytips Did you notice that onValueChanged is called for most UI elements when you directly set their value?
This may lead to problems and/or loops. 😱
Use Set[...]WithoutNotify to avoid calling onValueChanged.
#indiedev#gamedev