Winter Hall is in hibernation awaiting a new spring - assuming spring involves loads of money bursting out of the ground. Eternally grateful to the amazing people I worked with over the past three years at Lost Forest.
I'm off to @britishlibrary this evening for a discussion on history in games! I'll be talking about how we use the layered history of the British landscape to give Winter Hall's folk horror a visceral depth. Some great fellow panelists, should be a good evening!
Fab looking Games event @britishlibrary including panellists Toni Brasting @wellcometrust and @RMMcLachlan @lostforestgames - Digital Conversation: History and Games
https://t.co/NLpp4fkM9m
- Use a pair of thin triggers attached to the door face and set bools to blocked when player overlaps each side
- Also send an event when the player blocks the door (when it's moving) which stops the rotation timeline
- Disable all interaction during movement for a quiet life :)
BP_Door - new hotness:
+ Opens both ways (optional)
+ Player can block
+ Movable handles
+ Lockable
+ Additional meshes
+ Sweet custom rotation curves
+ Actually opens and closes as expected
+ Makes door noises
+ Can be opened remotely
+ Alerts NPCs
+ Tortuous Boolean logic
- Use a bool to track which direction the door is currently rotating
- Use bools to check if the door is open/closed, moving/not moving, blocked in front/behind, can rotate both ways etc.
- Split your sounds (e.g. creak -> slam) and trigger the slam off a timeline event track
May contain some behind-the-scenes insight on the development of Telling Lies, the spiritual successor to Her Story from @mrsambarlow & @A_i and also Winter Hall from @lostforestgames amongst other real-world examples...