Introducing Kinetic level editor + Steam workshop update! The editor is basically legos with glb files and the game uses glb metadata to setup Kinetic specific features. #GodotEngine#indiedev#gamedev
New update for Kinetic!
Highlights: (features suggested by players)
- Free camera: Find new routes and analyze player traces
- Mirror any level horizontally to suit your preferences
- Portals will no longer pass through the finish line
...
#indiedev#indiegames#gamedev
Kinetic will be out on December 3, 2025.
https://t.co/aXN2zfOaG6
Get ready to grind leaderboards on 40+ levels.
Can't wait to see top trajectories on longer levels!
Reposts appreciated ❤️
#GodotEngine#indiedev#gamedev
First draft of an FPV drone simulator to shoot footage for my game's trailer! (Kinetic)
I'm moving the camera with a radio controller
#gamedev#indiedev#GodotEngine
You can now chain jumps by holding down the jump key.
No more friction if you miss the jump timing! (Sorry if you found that frustrating)
Other updates:
- Run time accuracy (no more 1/60 time increments, now it's very very precise)
- Chalkboards
- Traces icon
- Minor changes
Hello, I'm working on Kinetic, a 1st person parkour game with portals!
If you like responsive movements, platforming and speedrunning, please consider adding the game to your wishlist! It helps a lot. Thank you.
https://t.co/aXN2zfOIvE
#GodotEngine#indiedev#gamedev
@zelzmiy_yes Good point. That's the case for some levels but not all. Sometimes you have to do a part in a specific dimension then switch to an other. Also there are ways of using the portal to cut or go faster. As an example you can skip the "U" shape at the end of one of the ice level.
@passivestar_@WuotanStudios @TechInterMezzo I saved the same place for reference last week haha
Where did you find the concrete texture ? It looks very good