Nintendo Force Magazine's review of Star Fox Zero, as printed in Issue #21: Lost in Untranslation – May/June 2016. Nintendo revealed the new Star Fox Switch 2 game almost exactly one decade after this Wii U sequel was released!
If you missed the cut-off at https://t.co/nCXvlnJn38, you can now order a copy of our brand-new Issue #82 right here: https://t.co/WbDatAKiUW
Capcom's unleashing an all-out attack, with five different big-name games all launching within two months! Let's talk about it!
Just got word my entry qualified for the competition! I appreciate the Megaman Dual Override dev team for considering it!
If you want to support Cactus Man (Design Q), throw it a vote! There's a lot of good entries though, so pick what feels right!
#ロックマンDO#MegaManDO
Robot Master Design: Hazmat Man
Hazardous Materials Removal Worker
Pen Name: heyphilsummers
Went for a classic style Robot Master look and wanted to give him a job that felt in line with the older Masters as well. #MegaManDO#DesignARobotMaster
In today's #ReviewsSundays, @heyphilsummers & @NintendoForce bring us this hand-drawn detailed guide for Mega Man (1987) and Mega Man: Dr. Wily's Revenge (1991).
In around twenty chapters, there's a brief retrospective on the release of each game, an overview of each version released, and an in-depth look at the lore through excerpts from Dr. Light's diary, descriptions of characters and enemies, as well as each object.
Through the author's reinterpretations (with Capcom's approval), we're presented with a global map showing all the sections of the game, as well as individual maps for each screen, reimagining the playable limits as never before. As if that weren't enough, they're accompanied by immersive illustrations of both iconic moments and boss battles.
Of course, the volume is the best ally for progressing through these challenging games, compiling the best tips and strategies (as well as the ideal order of progression).
If you missed the cut-off at https://t.co/4YRsJNowiR, you can now order a copy of our brand-new Issue #81 right here:
https://t.co/WbDatAKiUW
Both Mario Tennis and Virtual Boy are coming back in February, and the histories of both are intertwined! Let's talk about 'em!
In the year 2025, the world cheered "Mega Man" when at long last, the Blue Bomber returned.
With Mega Man Star Force Legacy Collection out this year and Mega Man: Dual Override in 2027, let's jump through the door to 2026 recharged and ready!
Happy New Year!
Robot Master Design: Ramen Man!
Dr. Wily was eating noodles one day when he was inspired by his own natural vacuum slurping action. He turned it into a weapon! Attack: Slurp Noodle!
#MegaManDO#DesignARobotMaster
This just in from our pals from @NintendoForce comes Hand-Drawn Game Guides: Mega Man, an officially licensed guide and retrospective on two games from the classic series— all across 200+ hand-drawn full color pages! Available now: https://t.co/783cvHrd3D
If you missed the cut-off at https://t.co/4YRsJNowiR, you can now order a copy of our brand-new Issue #80 right here: https://t.co/Fmkh3hFG64...
Kirby Air Riders is racing toward the Switch 2 soon . . . but didn't we just have a new Mario Kart!? Let's talk about it!
Nintendo bringing Virtual Boy games to Nintendo Switch (with a dedicated accessory!) feels like a salute to gaming’s greatest inventor, Gunpei Yokoi
I've been fascinated by stories about Yokoi my entire life, so allow me to ramble about my nerdy interests for a minute so you can be excited too:
Gunpei Yokoi was the one to align Nintendo on the path of entertainment when engineering their first hit toy, Ultra Hand, in 1966. He would then go on to create the first handheld electronic games (Game & Watch, Game Boy...) It's safe to say his innovations shaped the identity not just of Nintendo, but gaming itself.
The thing is, being "ahead of your time" means people don’t always recognize your unapologetically imaginative genius in the moment. Yokoi lived that reality during his lifetime. That’s why times like this matter so much; where we can step back into the playground of his imagination once more, and experience the future as he foresaw it.
Virtual Boy wasn’t Yokoi’s most popular invention, but it might have been his boldest dream. Now, 30 years later, we can celebrate it for what it was: pure imagination, ahead of its time.
Free NF issue, today only! In honor of today being the 40th anniversary of Super Mario Bros., you can grab the digital version of NF #48, The Legacy of Super Mario Bros., for free for 24 hours: https://t.co/WbDatAKQKu
If you missed the cut-off at https://t.co/4YRsJNowiR, you can now order a copy of our brand-new Issue #79 right here: https://t.co/pbtipAK9Lh
Metroid Prime 4: Beyond is heavily encouraging mouse control on Switch 2, so we've covered all things mice-related in this issue!
Satoru Iwata reflected on technology leaving people “alone together”—side-by-side, yet isolated
His answer: dokusou (独創), creating something unique. Especially that which brings joy + connection
10 years after his passing, I think he’d be proud how Nintendo brings us together
It's been 10 years since Mr.Iwata's passing.
Here's a short bit I wrote speaking about my art contribution to "The Impact of Iwata" by @lucasmthomas and some memories of that day.
https://t.co/0zKlxdSRCp
It's now been 10 years since Mr. Iwata left us. I've just uploaded my talk "Remembering Satoru Iwata" from last year's Long Island Retro Gaming Expo. Please take a moment to reflect on his memory today! (Link in first reply.)