Are you making video games and are running into performance problems? Let's have a chat. I can't promise you that those problem go away, but I will happily give you an hour of my time to look at it together. Get in touch via DM, or via email on my website.
I still think it's dumb that Sony never did a Resistance and/or Killzone collection for PC in the wake of Microsoft's success with Master Chief Collection.
One reason among many why aces takes so long is we do a lot of stuff the oldschool way. Levels are made with sectors. You don't just plop down a wood staircase and call it a day. You have to make each plank by hand. Luckily we've made a lot of big editor improvements!
🟥⬜️⬛️DARKENSTEIN 3D 1.3 is OUT now! ⬛️⬜️🟥
Game size halved, performance improved, enemy behavior reworked, weapons rebalanced, and many fixes across all levels. New content next.
To be honest I didn't have enough time to make a trailer, so here's some gameplay bits. ^.^
My first major task for Gloomwood was getting Controller Support set up, and I pulled out all the stops! Even made sure that hybrid schemes (things like Azeron Cyborgs) work and without constant icon swapping (huge thanks to @Kovaak_of_qw for the inspiration/support for that).