Hard truth…
I can speak freely because I’m 65 years old and my pocketful of fucks is seriously depleted.
Working as a paralegal at various studios in LA for thirty years…I had the opportunity to observe studio executives closely.
They’re generally a slippery and clueless bunch who shouldn’t be allowed near anything remotely creative…but the new regime at Paramount is straight up evil.
I assure you.
These soulless bastards have nothing but contempt for a show about grace and redemption and the struggle against fascism.
ATLA is a mystery to them.
They. Do. Not. Value. The. Franchise.
In Bloodfang, you'll fight with a variety of weapons, each with its own speed and scaling.
Here’s a glimpse of a Strength Great Axe, one of my favorites so far.
What kind of weapon would you like to see in my game next? 🔥
When I made this animation as a style test, I started flirting with stepped animation. There’s something about the texture it adds to the motion that I can’t get enough of.
Amazing work by Gabriela Miranda (@gbzebs) for last month's Pose Cycle challenge. A great example of using arcs to create an appealing flow throughout the whole animation. Love it!
October pose cycle details below:
https://t.co/auxyFjoOmq
Here is my September Pose Challenge organized by @animturnbull
This is my first time participating in this challenge and I learned a lot. I had a lot of fun making my dancer spining around