@mvilola@levelsio In total, 2616 individual player sessions and 35869 frags in the last 48 hours. From the https://t.co/lVTR88r6OA side (master server, event storage, statistics, scoreboard, website, other servers, etc.), the cost is 60 eur/month.
@AutismCapital I normally don't spam but I host a web version of Quake III Arena made by @lukathedev here you can play
https://t.co/Ta63J2kqO2
With multiplayer by default!!!
@levelsio@elchuchii By the way, all of the stats from https://t.co/mnkRjWMEMh are also included in the global scoreboard on q3js. You can check yours here :D https://t.co/LagyryBQKJ
@levelsio@elchuchii Oh it is there for sure, it is the second one (noname) in the list. Not sure why the proper name is not showing though. Can you check your autoexec.cfg. I display whatever name you put there. Just use the sv_hostname.
@elchuchii@levelsio Yeah, I fixed that in the latest build of q3js. I don't think https://t.co/mnkRjWMEMh is running the newest build. You can try it on https://t.co/lVTR88r6OA, the second server is Pieter's
โจ You can now play https://t.co/Ta63J2kqO2 on your phone too with the new touchscreen controls @lukathedev added!
It's not the easiest to play like this but it's something
Also we need to fix the iOS select problem (see end)
The Quake III server is still going great!
https://t.co/Ilvy7dESnX
Play in your browser with the link above, I might add mobile support later too, I think all I need is to add some gamepads
Allegedly we have famous Quake player @Slasher playing too now!
@lukathedev updated Q3JS with some bug fixes which I pulled from his Git and now it should have less interruptions too
Q3JS now has mobile phone controls.
You can literally load Quake III in your mobile browser and start fragging with touch controls. No installs. No setup.
Try it on your phone and tell me how it feels
https://t.co/YzY6BEZTxo
@mayfer@levelsio@Slasher Oh for sure, there is an additional trip through the UDP/WS proxy. I'm currently looking into extending the implementation to use webtransport instead of websockets. I know there were attempts to extend emscripten with this, but I don't think the implementation was ever completed
@levelsio@DanielLockyer@marckohlbrugge Hey man, really appreciate the shoutout!
Itโs amazing to see people spinning up their own Q3JS servers and bringing Quake back in the browser. Love what you built with the notifications + daily match!
โจ 7 years after I set up a Quake III server, I have it running again, but now in the web browser, much easier ๐
๐ https://t.co/Ilvy7dESnX ๐
Back in 2019 we'd play a fork of Quake III called OpenArena in a Bali villa with @daniellockyer@marckohlbrugge @dannypostmaa @lenilsonjr_@gvrizzo@AndreyAzimov@SeanParkRoss and other ppl
But it broke after a new Mac update and they never really fixed it, it kinda sucked because it was actually the only game we could just load with friends online and play death match a bit and then continue your day
Luckily @lukathedev built Q3JS which successfully compiles ioquake3 to WebAssembly and now it works in the browser
To make it extra simple, I've set up a Q3JS server and frontend for you to use at https://t.co/Ilvy7dESnX, which loads you straight into the game
A big problem is that most of the times, nobody's playing, so I've also added Web Notifications, which notifies you if enough human players join, so you can join a match. And I've added a daily match at 8 PM GMT every day which everyone also gets notified when it starts
If you want more servers and maps etc, you can check out @lukathedev's own https://t.co/Ep7aAOtLf2
HAPPY FRAGGING