I made a small Three.js demo two years ago and recently picked it up again.
Trying to turn it into a personal website entrance.
Still rough, but posting it here to keep a record and hopefully get some feedback.
#threejs#webgl#creativecoding#WIP
24 hours of rainfall data, turned into a real-time particle-based rain landscape.
Every value reshapes the curtain—from a quiet drizzle to a sudden storm.
Built with Three.js + WebGL.
#threejs
@ayz_artonex Thanks! No ML/DL here — the rainfall values mainly control the height of the rain curtain, and the scene is rendered in real time with Three.js and custom shader
24 hours of rainfall data, turned into a real-time particle-based rain landscape.
Every value reshapes the curtain—from a quiet drizzle to a sudden storm.
Built with Three.js + WebGL.
#threejs
@bruno_simon Here it is → https://t.co/XiMW6Rz1oP
You can edit the 24-hour rainfall curve and watch the rain reshape in real time.
I’ve watched your tutorials before, so I was genuinely excited to see your comment on my work 🙌