A high school student born in 2009
Winner of the first prize in Tsinghua University Attrax Competition
Where there is human will, there exists a way into being.
@alexabelonix It really shows how important language is. I should seriously work harder on my English too. By the way, how many languages do you speak now? Which ones do you know?
Oh my god, this is incredible. This is seriously amazing. I can’t believe you can achieve this kind of sky effect and even a realistic sun using Three.js.
here we go, whole new volumetric clouds sky system for eidoverse-video in @threejs that includes this option, a ring world orbiting a rock giant, i used to work on Halo, so i had to, lol. about to push, some issues with lighting on the ring itself and 2d high cloud layering, but it'll be in eidoverse, in a few mins, with the whole normal day/night/clouds/weather system that has the moon at night and no halo array/culture orbital :)
@SkyeSharkie Oh my god, this is absolutely insane, bro. You’re a genius. I was genuinely shocked watching this video. The fact that it already looks this polished and it’s not even finished yet is crazy. I can’t even imagine how amazing the final version is going to be.
Oh my god, this is insanely good. This is unbelievable. The details on the butterflies can actually be recreated with Gaussian Splatting, and it looks this beautiful. I’m seriously amazed.
.@DanyBittel managed to capture several tiny sections of a butterfly wing, each measuring around 2 mm, as 3D Gaussian splats.
Explore them in your browser: https://t.co/LkdlVD0RvB
.@DanyBittel managed to capture several tiny sections of a butterfly wing, each measuring around 2 mm, as 3D Gaussian splats.
Explore them in your browser: https://t.co/LkdlVD0RvB
@80Level@DanyBittel No way, bro, this is absolutely insane. The details on the butterflies are so fine, and you can even splat them out with Gaussian Splatting. Where did you get the assets from?
After many months of work, I’m happy to (finally) announce the release of EasyWaterscape for #unrealengine! With realtime ocean/water simulation, dynamic foam & shorelines, underwater transitions, buoyancy, and one-click presets, it is what I think is the easiest water tool to use and get fantastic results with.
You can get it right now on @fab
Full tutorial here: https://t.co/kdmWM3RIIx
#gamedev #ue5
After many months of work, I’m happy to (finally) announce the release of EasyWaterscape for #unrealengine! With realtime ocean/water simulation, dynamic foam & shorelines, underwater transitions, buoyancy, and one-click presets, it is what I think is the easiest water tool to use and get fantastic results with.
You can get it right now on @fab
Full tutorial here: https://t.co/kdmWM3RIIx
#gamedev #ue5
Thanks for all the feedback!
- Added real topography data
- Flyover from point A to B
- Performance params
Try here:
https://t.co/3a8kNyL44t
Grab the repo:
https://t.co/h62vBgYeYn
Oh my god, this is so amazing. If you want to create a AAA-quality game environment and add interactive elements that guide players from point A to point B, you definitely need to check out this project. It’s seriously incredible.🤩🤩🤩
Thanks for all the feedback!
- Added real topography data
- Flyover from point A to B
- Performance params
Try here:
https://t.co/3a8kNyL44t
Grab the repo:
https://t.co/h62vBgYeYn
Finally happy to share my #threejsJourney submission.
Step into the glowing forests of Pandora, built with @threejs, WebGPU and TSL. Explore Eywa's valley, activate the synapses to restore the bonds, and fill every tree with light for a chance to find the flower of life.
Play in your browser: https://t.co/7gRJnGWUoR
Also, have fun with Webcam + MediaPipe, or mobile with a virtual joystick.
#threejs #creativecoding #WebGPU #gamedev #indiedev