Thanks to @frangar recent work to get vitaGL integrated in RetroArch, I finally took the bait to port Mupen64Plus to Vita (which is something I wanted to do since a long time). Steady progresses with @m4xwdev help. Dynarec working, GPU bottlenecking, rn: https://t.co/aN4HpCbv2a
I don't normally do promotions, but if you are into chill metal, I need to strongly recommend the band of a friend of mine: https://t.co/Q91zESD08Q
He is really appreciating any kind of support, so give it a listen!
@kenzfresh@citraemu@libretro Yea sorry things came up so its a again on the backlog right now but some RC's are on my Discord for public testing already. Hope to get everything out really soon
It's time to rethink how you game. Embrace a fresh era of 3D excitement, your way.
Soon available on Switches near you.
Powered by @citraemu & @libretro
@jesselovespot I am a bit late on the release, lots of things happening at work, so my free time has been problematic.
I will be trying to get all sorted sometime this week
Found a cheap optimization for Citra which halves the amount of shaders generated in a bunch of games.
PR upstream is open.
Getting quite close now to have a full async pipeline on my fork!
Byteswap Labs now excited to announce our partnership with Piko Interactive and https://t.co/EXyANzyUnl. We are taking on the challenge of completing development of Dragon Sword for original hardware and porting it to PC. Follow us on for updates and more information!
Yeah, I'm working on a Quake II video right now! The new version is really interesting. It's faithful to the original design but has a ton of improvements. The new episode is insane too. It also doesn't have the movement interpolation issues of Quake 1's re-release.