It's been a day since A Weird Village's Steam page went live, and I thought I'd share some numbers.
260 visits (bots excluded).
50 wishlists.
It can't always be sunshine and rainbows ☺️
I had very different expectations for day one, and this has been my first real reality check. I'm actually questioning quite a few things about the project right now, especially since this isn't some slop I threw together over a weekend 🫠
At the same time, I want to say a HUGE thank you to everyone who has wishlisted the game already. The support I get from so many of you still blows me away every time 🥹
Now I need to figure out what I'm doing wrong.
That's it, you are perfectly right about this. If trying to make money is the goal then it makes no sense to use ai cause the player will feel it.
Then again, making games in order to make money is looking for doom in and out of itself. Kinda like trying to make art only for money.
I bought tons of arts, on itch or unity, looked for artists to collab, but in my experience artists want to be paid upfront for a work.
I never had a case where an artist would accept to work for a maybe.
I don't pretend it never happens it is just difficult to find. So AI solves this in my personal case.
I understand what you mean, but being limited in the kind of game you can make only because you are not an artist and don't have the funds to hire one is incredibly frustrating.
Same used to go for artists who wanted to make games but could not code.. now everyone can make games and i think it will allow really dedicated and gameloving people who used to be restricted to express their creativity and love for games.
@MolodyGs@kurorosage Solo devs ? I think they either, had the skills to do it all, made sacrifices or took risks : got loans invested their savings, stopped working and so on.
I think it's fair to say they gambled... And i think it's also fair to say that for most of them, there was no return.