@expo@Razer@xin_pai88825@stephenhaney@alex_barashkov@tranmautritam Genuinely curious: which of these 5 would you actually ship in a real product — and which effect should I try to recreate next?
Full breakdown—every shader, every parameter, every setting I used: https://t.co/eZgfqidh7r
I replaced After Effects with a free #Shaders panel inside @paper.
5 real interfaces—a logo, a footer, a hero image, a button, a sign-up page, all animated with zero hand-written code.
Here's exactly how, and who I borrowed each idea from 🧵
@expo@Razer@xin_pai88825@stephenhaney@alex_barashkov@tranmautritam Fifth: a Halftone CMYK texture turned an ordinary sign-up page into something atmospheric — dot/ink/sharp balance, grid noise, colour channel gain.
Mountain photo by Mehmet Turgut Kirkgoz, via Pexels.
I handed @claudeai a real @figma design and asked it to build the whole page.
Dark mode, mobile layout, working accordion—one afternoon, zero hand-written CSS.
Here's what it got right without being told, and what still needed my eye 🧵
@paper Honest question I don't have an answer to: the interaction spec—hover, active, success states, used to live entirely in Figma. Claude filled half of it in, unprompted.
Where does that spec live now? Genuinely asking.