Opus 5.5 + Remotion = your own video factory that you can use to earn $$$
one reusable scene → six campaign videos
01 | the setup:
2 hooks × 3 formats
square. vertical. widescreen.
02 | give Claude Code the official Remotion skills:
npx skills add remotion-dev/skills
03 | then ask it to build a composition with editable:
headline → product image → brand colors → timing → format
04 | give each format its own type scale, line breaks, spacing and safe areas
05 | render every combination of hook and layout + review all six together on one contact sheet
06 | change the message or brand colors, then render the set again
the loop:
direct → parameterize → reflow → render → review
paste this into Claude Code:
<Build one reusable Remotion promo composition with two headline variants and three layouts: 1080x1080, 1080x1920 and 1920x1080. Expose the text, colors, media and timing as props. Design the typography and safe areas for each format. Render all six combinations, then show me a contact sheet for review.>
save this, then read the full guide for Opus 5.5 Motion Engineering ↓
12 billion candles fed a 24.7M-param decoder.
Kronos tokenizes candles the way GPT tokenizes words.
Open weights, MIT license, published at AAAI 2026. 45 exchanges of K-line data packed into one model that fits a laptop. Kronos-small runs at 24.7M parameters (Hugging Face model card). The whole forecasting stack runs local for free.
→ TOKENIZE every candle (open, high, low, volume) into discrete tokens, same decoder trick as word-level LLMs
→ LOAD Kronos-small from Hugging Face, 24.7M params, no API key, no cloud
→ FEED the last 512 candles, predict the next 24 in one forward pass
→ SAMPLE 100 futures instead of one guess, read the spread between paths as risk
→ CLASSIFY regime from the fan: paths cluster one direction = TRENDING, scatter both ways = CHOPPY
→ BUILD entry, exit and stop: Opus 5.5 reads forecast plus regime, backtests a year with real fees and slippage
Building this predictor takes an afternoon. Turning prediction into edge takes a different file. Every fill minus commissions, slippage, drawdown. That file is not in the setup.
Full pipeline from raw candles to regime to rules, running in the terminal below ↓
Opus 5.5 + Blender + Remotion = a one-person animation studio you can sell shorts from
voxel characters. real depth of field. a punchline in 15 seconds.
one joke → editable .blend → finished short
here's the whole pipeline ↓
01 / write the joke before the scene
one character. one prop. one punchline
mine: a tiny voxel bot explains a bug to a rubber duck. the duck squeaks. a lightbulb pops over the bot's head
lock the 4 shots, the expressions and the final pose before anything gets built
02 / plug Claude Code into Blender
MCP for Blender gives Claude a live line into your scene: it reads objects, writes Blender Python and pulls multi-angle views + renders to check its own work
with Blender + uv installed:
- `claude mcp add blender uvx mcp-for-blender`
- `uvx mcp-for-blender install-addon`
then enable MCP for Blender in Preferences → Add-ons
▸MCP for Blender
https://t.co/rQdwBCgt6q
03 / block, rig, animate
build at real scale. I set 1 voxel = 2 mm so the depth of field behaves like a macro lens
voxels first, then hips, shoulders and eyes. then the walk, the pitch, the squeak and the hop
every pop gets squash + a little spring
▸Blender Python API
https://t.co/YsNGQyHpPh
04 / light it like a tabletop
warm key, cool rim, dark wall. a monitor in the back turns into soft bokeh
want reflections? Poly Haven has CC0 HDRIs, textures and models, and the MCP can pull them straight into the scene
▸Poly Haven
https://t.co/yIKnMAtqjI
05 / cut the film
Remotion wraps the Cycles clip in a React composition. UI, titles and SFX all keyed to frames, so any edit is one rerender away
add the official agent skills inside your video project:
`npx skills add remotion-dev/skills`
▸Remotion Skills
https://t.co/4WAk4GYjCS
06 / preview, render, ship
contact sheet first: every 12th frame at 25% res, 6 samples. fix framing and focus there, then render all 360 frames
FFmpeg for the delivery file. watch the real MP4 with sound and keep the .blend
▸FFmpeg
https://t.co/BF7bPvrsJ4
the loop:
brief → block → rig → animate → light → preview → render → cut → export
the clip is the actual Cycles render. the console under it walks through how the scene got built
bookmark this, then read how I turn clips like this into paid launch videos ↓