Vi's Footwork (Command Dash)
✅She's gonna Shimmy Players!
✅Counter Hit Hook Combo Route
✅Flash Knuckles & EWGF! She can do up to 3 If you got the Execution.
⚠️You Could just take-the-throw, BUT! That leads into her Wall Bounce Combo Routes.😅
#2XKO#2XKO_Vi 🥊🥊🥊
2b) survival is the only issue for these imo... Just need either a stronger guts option or more overall HP. I think the tradeoff should be +40%-60% while maintaining the other benefits, that feels fair.
Cons:
1) weak offense. Between Retreating Guard, pushblock, break/fury, strong zoning tools, roll & getup attack, it's really hard to get in and 5050 your opponent. The game definitely favors a poke > counter poke > whiff Punish play style as a result.
2) Sidekick & Juggernaut need refinement. I actually LOVE these options, and sidekick is probably the one I'll use moving forward, but I did feel at a disadvantage due to my smaller overall HP pool. If each combo does 1/3, the buff only gives me one combo starter worth of HP.
3) Forward roll is a good implementation. I immediately thought of it like smash, where people tech chase on knockdowns, and I have no objection to that implementation into a regular fighter.
2) Cast feels diverse so far by role. Lots of characters have some form of traps, Braum and Darius Rep. 2 styles of bruisers, ekko & yasuo fun movement options, etc. I like this direction, let someone double down on something if they want, it feels good.