Slipstream and SVatG presents Immaterial! Presented for the first time at Revision 2024, the first full demoscene prod on the Wii U!
I created all the 3D models for this project, and Vurpo did an amazing job with the materials
https://t.co/DNSoCZDEb0
https://t.co/zWXVSDvYK7
@unity@IndieGameDAV lol, who would remove something that was set-up for transparency reasons on the basis that it didn't have enough views??
Who comes up with this stuff??
@_LostGameDev A looks nicer to me here but I would not compare like this, not without context/background. Also depend on the setting, B has 80s/90s associations for me.
@zzznah Nice!
I was trying this out some time ago, is there a way to render lines from indices? (index buffer containing id pairs for each line)
I also failed to sample a texture made from a png inside the fragment shader, it seems textures are only data or rendertarget?