My husband and I released our first indie game on Steam. It didn’t do well, but we don’t want to give up.
Starting again, we want to learn from our mistakes. This time, we start small: 2D, pixel art, 6 months of development.
We are super excited about this new project!
The Witch's Bakery is OUT NOW!
With inspiration from Kiki's Delivery Service and Persona 5, we tell the story of a witch-baker who can heal people's emotions with croissants🥐and baguettes 🥖
My husband and I released our 2nd indie game, Idle Bookstore, a month ago.
It had only sold 600 copies, with 5000 wishlists on launch.
It certainly isn’t a great result, but we expected it. We’d like to share our lesson learned with you, if you are interested.
@CollinHarsin I think the biggest lesson is making a game that either can get views on social media on its own, or fit the genre that interests a lot of big influencers. The marketing it will be a lot easier, hopefully.
@PigCassoGamesOG I’m glad it’s helpful! Nowadays, I think our demo launch timing, which is a week before Steam Next Fest, made our demo not seen by many. Demo launch is supposed to be a high wishlist gaining event. Also there are a lot of desktop companions coming out this year.
@Totalpackage2k Not really. We just thought after players write a book, it would be cool to have a bookstore to sell them. We added it without much thoughts on how it could impact other systems of the game.