I built this interactive Rubikโs Cube in Unreal Engine with rotations and gameplay logic handled entirely in C++ featuring smooth turns, scrambling, and undo.
Rigging a Rubikโs Cube for gameplay gets tricky: each piece belongs to multiple rotating layers, so a fixed bone hierarchy makes independent face turns and repeated rotations difficult to manage.
Project Link - https://t.co/cEdcndOctz
With TAutoConsoleVariable, you can have one central switch for your systemโs debug visualization and control it directly from the consoleโeven in builds.
Really handy when your project starts having multiple debug systems.
Read more: https://t.co/ACzi78ia19
Small Unreal Engine workflow improvement Iโve been using lately ๐
Instead of bools for debug rendering, use Console Variables (CVars).
For example:
game.interaction.debugdraw 1 โ Enable
game.interaction.debugdraw 0 โ Disable
๐ฎ Roll 'Em Out Speedrun Tournament
https://t.co/8XMrPpHeou
๐ 14โ15 July 2026 (48 Hours)
โข Unlimited attempts to set your fastest time.
โข Minimum 2 players per run.
โข Only completed Steam Demo runs count.
โข Fastest overall time during the event wins.
Example:
Day 1: 10:00 โ Day 2: 9:45 โ 9:45 becomes your final time and takes 1st place if it's the fastest.
๐ฎ Game
โข Steam Demo only.
โข Please update the game on 11 July before the tournament begins.
Current approach:
-> Sphere overlap to find nearby interactables
-> Create a normalized direction vector to each object
-> Calculate the dot product with the player's forward vector
-> Select the actor with the highest score
@DJEclecticZ If you wanna try a fun co-op game with some challenges you can try out our game demo live on steam
We are open for feedbacks / reviews
https://t.co/yGrP8Y50NZ
@WishlistWedRT Happy #WishlistWednesday!
Here's the link of our demo we would really appreacite feedbacks/improvement that we can make
It's a co-op multiplayer game
https://t.co/yGrP8Y50NZ
@levelsio@cursor_ai You can use LM studio to run a whole bunch of models locally including Deepseek
The good part is before downloading a model it show you wether your hardware would be able to handle it
https://t.co/zuvNorrQqH