Love it when my me foolery (tom) gets posted by the company and possibly promoted into MVP๐
Design: "Remember Tom we only need ONE cat to work for MVP"
Me: "Sure... Okay... Hear me out for a sec..."
**Release the horde!!**
#gamedev#vitual#pets#cats#VR#Oculus#quest
My partner says the achievements in Squishy stack are too hard - "15 perfect jumps in a row is impossible" (I've had 14 but I'm not even good)
If anyone's up for the challenge let me know if you get the gold skin! :)
https://t.co/X2w2iGvJYP
#MobileGaming#Unity#indiedev
Hey Twitter!
I need a new role!
LinkedIn is depressing and all I do day and night is scroll job boards!
I've been on the lookout for a new #Unity / #Gamedev / #AR / #XR#roles for the past month or two. If anyone is looking for a dev (mid or above) hit me up :)
@TheIndieManiac I decided to really lower the scope of my personal projects to get my partner off my back ๐ Stack jump out the door yesterday, on to the next one!
https://t.co/X2w2iGvc9h
@Indiedev_Hub Hey! I just saw this and weirdly I just posted that I finally released a personal project! ๐
Check it out if you like stack jump games and cute characters :)
https://t.co/X2w2iGvc9h
#indiegame#indiedev
https://t.co/UmXVZHMQjH
My partner has been on my back about never finishing personal projects for YEARS!
So I kept scope small (for once) and I've just released a nice little stack jump game on Android.
Now I can get back to that MMO I've been planning...
Check it out! :)
https://t.co/X2w2iGvc9h
My partner has been on my back about never finishing personal projects for YEARS!
So I kept scope small (for once) and I've just released a nice little stack jump game on Android.
Now I can get back to that MMO I've been planning...
Check it out! :)
https://t.co/X2w2iGvc9h
One of my proudest achievements in the upcoming Game UI Database 2.0: the image inspector!
Toggle this sidebar on any image to get a complete readout of its colour palette, harmonies, styles, screen patterns, and HUD elements. You can even hover over words to get font sizes!
๐ Next to sprites and models I've also made various sound packs, they're all CC0 (public domain) and thus completely free to use in any sort of project!
https://t.co/RcvTGEIVPQ
I'm an old 'float-y' gravity fan but I think it does depend on how you want your players to feel.
Happy bouncing through levels like I'm walking on clouds is definitely my cup of tea! โโ๏ธ
๐I want your opinion on this.
In platformers, do you like the "old" or the "new" gravity?
Some that look at the old think it's too floaty, nobody that played my game raised concern about it though.
Continuing on the theme of every element in Tiny Glade having some sort of "glue" with others. Tiled roofs and flat roofs used to have an unsightly seam - now they will have merlons. Does it make sense? Idk, but feels cool :D #linearalgebrawednesday
(still wip)
Game UI Database 2.0 is FINISHED!
What began as a 2021 anniversary update soon evolved into a 2 year project to rework the database into the website of my dreams. It was probably very silly to do this alone, but my god, I LOVE what I've built. I'm so proud.
Time to plan a launch!
Just finished binge watching dubbed #attackontitan over Christmas to hit the #AttackonTitanFinalSeason special (2) which is sub only ๐ญ Followed by a quick Google and I only have to wait 3 days before the dubbed finale is released on @Crunchyroll!! Feeling excited ๐ #anime#aot
I feel like I'm getting the hang of Unity. My code looks so clean and professional now!
I think the 3D models have too many polygons, though, since my FPS is always lower than like 7