@Valkenhine@godsgreg Lmaoo, gotcha i need to look into them more. I had issues with using ninja live for a moving vfx but I may just need to follow his tutorials again. Your vfx looks great tho
@KyleLautenbach So you're saying I'm not supposed to just ignore it after I can start moving in my unreal project 😅
Is it expensive (performance wise) for networking/multiplayer or in general? I'm just wondering what needs to be done with it besides how it is out of the box
@seandick I'm sure you'll polish it more but you could maybe have the wheels slowly turning back and like little pop noises of the suction things losing grip as it slides down. I feel like that would be pretty satisfying
@GhislainGir Sorry it was this video https://t.co/jLLCYSu5u2 with object local bounds at 9:07 and saw in a comment that it just needed the vertex interp after transform for the object position and subtract.
I apologize it wasnt as helpful as I thought. I'm glad you found a better solution
@Viewalking@SyntyStudios Oh ok, that's great to know. Thank you, I appreciate it! Now to just wait until they're updated for unreal, whenever that might be