@BMSviasol Try it after setting the dummy to jump on hit (guard breaks count as hit). By manually setting the dummy to jump after the cinematic you miss prejump frames that cause the HMC to miss.
https://t.co/QG1jmPFENa
@wasanify I’m just saying that effective health is variable because of how damage is calculated. The numbers -do- accurately describe differences in relative survivability, but are themselves pointless. Your chart has no numbers, so is useful for comparison.
@wasanify The numbers are misleading as they’re -maximum- values. Effective health is lowered when big hits occur in lower scaling Guts brackets. For instance, two Pot busters lowers Sol’s eff health to 498.