Breakdown! It's very simple :3
(Sorry for my english sometimes, I prefer draw :D)
If you have more questions, please ask! I'd like to talk about vfx more~ 🥰💕
#vfx#unity#unity3d#madewithunity#shadergraph
Even the simple act of opening a menu screen in a game is an opportunity for that game to draw you into its world. Our resident UI and VFX artist @kirbyLFO has been making our intricate menu animations since Transistor. Have a look, and go deep into the Well of Charon! #HadesGame
Listen, I'm not supposed to tell you this, but you can use the Incoming output of the Geometry node as the vector for a texture to get an effect similar to a skybox. #b3d
The M4 automaterial looks awesome on voxels!
I'm repeating myself, but making landscape materials work on voxels was really a HUGE game changer!
You can grab M4 here: https://t.co/V1OyYNKcRs
#ue4#voxel#gamedev
Really proud to share this!😊
For the upcomming @mag_erfurt online, I've developed a (genuinely?!) new shader for isometric 2D rendering. As you can see this example, it does not suffer from typical sorting issues. (1/n)
Ever since the amazing @AlexStrook and @ThomasG_art shared their beautiful work on stylized volumetric foliage, I keep getting asked if similar effects can be done with MudBun. So here's my humble non-artist attempt. Breakdown in replies. #MudBun#MadeWithUnity#GameDev#VFX